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 | <languages /><translate>
  |  | {{TranslationBox/en|page=KSS:Main_Page/ja}}  | 
 |  | {{DISPLAYTITLE:Kirby Super Star}} __NOTOC__ __NOEDITSECTION__  | 
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 | <h1>Sections WIP</h1>
  |  | {{GameInfobox  | 
 | <!--T:1-->
  |  | |title=Kirby Super Star  | 
 | <h2>Getting Started</h2>  |  | |short=KSS / SDX  | 
 | ;[[KSS/Basic Game Information|Basic Game Information]]
  |  | |image=[[File:Boxart-kss.png|256px]]  | 
 |  | |devs=HAL Laboratory  | 
 |  | |dates=JP: March 21, 1996<br>NA: September 20, 1996<br>EU: January 23, 1997  | 
 |  | |platforms=SNES, KDC, Wii, Wii U, SNES Classic, Switch  | 
 |  | |main=Any%, 100%  | 
 |  | |misc=The Arena  | 
 |  | |ext=2 Player, Single Ability, Low%, Softlock%, Melatonin%, Die%, 000%  | 
 |  | }}  | 
 | 
  |  | 
  | 
 | <h2>Route Tutorials</h2>
  |  | {{GameMainPageHeader  | 
 |  | |logo=[[File:Ksslogo.png|center|link=]]  | 
 |  | |title=Kirby Super Star  | 
 |  | }}  | 
 | 
  |  | 
  | 
 |  | <div class="game-page-links-container">  | 
 |  | <ul>  | 
 |  | <li>  | 
 |  | <div>  | 
 |  | =Getting Started=  | 
 |  | ;[[KSS:Rules|Speedrun Rules]]  | 
 |  | ;[[KSS:Basic Game Information|Basic Game Information]]  | 
 |  | ;[[KSS:Common Abilities|Common Abilities]]  | 
 |  | ;[[KSS:Movement and Tech|Movement and Tech]]  | 
 |  | ;[[KSS:Button Mashing|Button Mashing]]  | 
 |  | ;[[KSS:Tools|Tools and Resources]]  | 
 | 
  |  | 
  | 
 | <h2>Technical Information</h2>
  |  | =Route Tutorials=  | 
 | ;[[KSS/Glitches|Glitches]]  |  | ;[[KSS:Any|Any%]]  | 
 | ;[[KSS/Helper Hitboxes|Helper Hitboxes]]  |  | ;[[KSS:100|100%]]  | 
 | <!--T:2-->
  |  | ;[[KSS:The_Arena|The Arena]]  | 
 | <h2>Speedrun Rules</h2>
  |  | 
 | 
  |  | 
  | 
 | <!--T:3-->
  |  | =Technical Information=  | 
 | <h3>Main Category Rules</h3>
  |  | ;[[KSS:Glitches|Glitches]]  | 
 |         <h4>Any%</h4>
  |  | ;[[KSS:Helper Hitboxes|Helper Hitboxes]]  | 
 |         <p>In any%, players compete to beat Milky Way Wishes as fast as possible.</p>
  |  | ;[[KSS:Version Differences|Version Differences]]  | 
 |         <p>Timing begins when a file is selected, and ends on the final hit of Marx.</p>
  |  | ;[[KSS:RNG|Random Number Generation]]  | 
 |         <p>The only sub-games that need to be cleared to beat the game are Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes.</p>
  |  | ;[[KSS:ROM Details|ROM Details]]  | 
 |         <h4>100%</h4>
  |  | </div>  | 
 |         <p>In 100%, players compete to beat the game to 100% completion as fast as possible.</p>
  |  | </li><li>  | 
 |         <p>Runners are encouraged to show the file select screen to prove 100% completion at the end of the speedrun.</p>
  |  | <div>  | 
 |         <p>Timing begins when a file is selected, and ends when the "Winner" text stops scrolling once The Arena is completed.</p>
  |  | =Sub-Games=  | 
 |  | ;[[KSS:SB|Spring Breeze]]  | 
 |  | ;[[KSS:DB|Dyna Blade]]  | 
 |  | ;[[KSS:Gourmet_Race|Gourmet Race]]  | 
 |  | ;[[KSS:GCO|Great Cave Offensive]]  | 
 |  | ;[[KSS:RoMK|Revenge of Meta Knight]]  | 
 |  | ;[[KSS:MWW|Milky Way Wishes]]  | 
 |  | ;[[KSS:The Arena|The Arena]]  | 
 |  | ;[[KSS:Megaton Punch|Megaton Punch]]  | 
 |  | ;[[KSS:Samurai Kirby|Samurai Kirby]]  | 
 | 
  |  | 
  | 
 |         <!--T:4-->
  |  | =Abilities=  | 
 | <h3>Other Category Rules</h3>
  |  | ;[[KSS:Jet|Jet]]  | 
 |         <h4>The Arena</h4>
  |  | ;[[KSS:Wheelie Rider|Wheelie Rider]]  | 
 |         <p>Players compete for the fastest completion time in The Arena, based on the time given by the game once The Arena is won.</p>
  |  | ;[[KSS:Plasma|Plasma]]  | 
 |         <p>The Arena timer is not real time, as the in-game timer stops during fade-outs, when in the rest area, and for animations when obtaining a copy ability.</p>
  |  | ;[[KSS:Hammer|Hammer]]  | 
 |         <p>RNG manipulation is possible in The Arena, with most setups for manipulation being done before the run starts. </p>
  |  | ;[[KSS:Mix|Mix]]  | 
 |    |  | ;[[:Category:KSS_Abilities|All Abilities]]  | 
 |         <!--T:5-->
  |  | </div>  | 
 | <h3>Individual Level Speedruns</h3>
  |  | </li><li>  | 
 |         <p>Speedruns for the individual sub-games can be performed.</p>
  |  | <div>  | 
 |         <p>They are not as popular as full-game speedruns.</p>
  |  | =Bosses=  | 
 |         <p>There are no specific regulations for TASes, as IL runs are disallowed on TASVideos.org.</p>
  |  | ;[[KSS:Whispy Woods|Whispy Woods]]  | 
 |    |  | ;[[KSS:Twin Woods|Twin Woods]]  | 
 |         <!--T:6-->
  |  | ;[[KSS:Lololo & Lalala|Lololo & Lalala]]  | 
 | <h3>Category Extensions</h3>
  |  | ;[[KSS:Kracko|Kracko]]  | 
 |         <p>Speedruns that are not meant to be taken as competitively as the main board.</p>
  |  | ;[[KSS:King Dedede|King Dedede]]  | 
 |         <p>Majority are meant to be funny and are not taken seriously.</p>
  |  | ;[[KSS:Dyna Blade (Boss)|Dyna Blade]]  | 
 |         <p>Category Extensions include:</p>
  |  | ;[[KSS:Fatty Whale|Fatty Whale]]  | 
 |         <ul>
  |  | ;[[KSS:Battle Windows|Battle Windows]]  | 
 |             <li>2 Player - Allows the use of a second controller.</li>
  |  | ;[[KSS:Chameleo Arm|Chameleo Arm]]  | 
 |             <li>Softlock% - Softlock the game as quickly as possible.</li>
  |  | ;[[KSS:Wham Bam Rock|Wham Bam Rock]]  | 
 |             <li>Low% - Beat the game with the lowest file percentage possible.</li>
  |  | ;[[KSS:Combo Cannon|Combo Cannon]]  | 
 |         </ul>
  |  | ;[[KSS:Heavy Lobster|Heavy Lobster]]  | 
 |    |  | ;[[KSS:Reactor|Halberd's Reactor]]  | 
 |         <!--T:7-->
  |  | ;[[KSS:Meta Knight|Meta Knight]]  | 
 | <h3>About the Rules</h3>
  |  | ;[[KSS:Heart of Nova|Heart of Nova]]  | 
 |         <h4>Game Resets</h4>
  |  | ;[[KSS:Marx|Marx]]  | 
 |         <p>In full-game speedruns, there are some points in the game where performing a soft reset can skip cutscenes to save time (such as after defeating Dyna Blade, or during the credits in 100%)</p>
  |  | </div>  | 
 |         <p>As of November 8th, 2022, resetting the game to save time is allowed, as runs before this date were not allowed to reset.</p>
  |  | </li>  | 
 |         <ul>
  |  | </ul>  | 
 |             <li>On Speedrun.com, this is indicated by the "Resets" column. A run labeled "Yes" implies that the run uses soft-resetting.</li>
  |  | </div>  | 
 |             <li>100% runs were split between two categories before this leaderboard change ("Resets Allowed" and "No Reset"), due to many runners finding it odd to need to watch the entire credits sequence.</li>
  |  | 
 |             <li>Both 100% categories were combined into one single category after the rule change.</li>
  |  | 
 |         </ul>
  |  | 
 |         <h4>2 Player, Simultaneous Up + Down / Left + Right inputs</h4>
  |  | 
 |         <p>In RTA speedruns, 2 player and simultaneous D-pad inputs are prohibited on the main board.</p>
  |  | 
 |         <p>2 player categories exist on the category extension leaderboard.</p>
  |  | 
 |         <p>Simultaneous D-pad inputs have been used in RTA runs, but does not have a leaderboard. Performing on real console can be done through controller modification, but playing on emulator with a keyboard is ideal.</p>
  |  | 
 |         <p>For more information, see <a href="../glitches/simultaneous-dpad.html">Simultaneous D-pad input bug</a>.</p>
  |  | 
 |         <p>In TAS runs, unless otherwise specified, 2 player and simultaneous D-pad inputs are allowed.</p>
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 | </translate>  |  |