Mix: Difference between revisions

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=Mix Techniques=
=Mix Techniques=
Mix techniques are essentially consistent timing methods. The options for mixing techniques are limitless, but these are most of the common techniques that runners will use to make mixes more consistent. There is no "best" method, as it all comes down to personal preference and what ''you'' find to be the easiest.
Mix techniques are essentially consistent timing methods. The options for mixing techniques are limitless, but these are most of the common techniques that runners will use to make mixes more consistent. There is no "best" method, as it all comes down to personal preference and what ''you'' find to be the easiest.
==Tapping==
 
==Retro & GBA/DS==
Retro and GBA/DS games have set positions in their mix roulette, so consistent timing methods can be performed to get these consistently.
 
===Tapping===
A technique used by several runners. This involves tapping on your controller with your thumb, tapping the floor with your foot, etc. As long as you are physically performing an action in a rhythm, it should work.
A technique used by several runners. This involves tapping on your controller with your thumb, tapping the floor with your foot, etc. As long as you are physically performing an action in a rhythm, it should work.


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<youtube>zHh6o2liuSc</youtube>


==Saying a Phrase==
===Metronome===
Similar to tapping in a rhythm, some runners will choose to use a metronome for mixing. This may be easier to do than the tap method as a metronome is producing the timing rather than yourself.
 
===Using the Game's Music===
On topic with rhythm-based methods, some runners will choose to count in rhythm of the game's music as a cue for mixing.
 
===Saying a Phrase===
A unique and funny method for finding a proper timing is to say a phrase out loud (or in your head) that matches the timing of your mix. This method may be better for those who have trouble keeping a consistent rhythm with the tapping method.  
A unique and funny method for finding a proper timing is to say a phrase out loud (or in your head) that matches the timing of your mix. This method may be better for those who have trouble keeping a consistent rhythm with the tapping method.  


For example, one notorious line that works for the beginning wheel mix in Kirby & The Amazing Mirror is "Look at this graph" in tune with the song [https://youtu.be/BB0DU4DoPP4 Photograph] by Nickelback. As funny as it is, some runners legitimately do this to help during mixes.
For example, one notorious line that works for the beginning wheel mix in Kirby & The Amazing Mirror is "Look at this graph" in tune with the song [https://youtu.be/BB0DU4DoPP4 Photograph] by Nickelback. As funny as it is, some runners legitimately do this to help during mixes.
==Modern==
All modern games have a mix roulette that starts on a random point of the roulette, but has the same power up order (excluding Return to Dream Land Wii, which has completely random mixes).
All modern games also slow down as the mix roulette continues, so the entire duration of the mix is not a 4 frame window. Despite this, modern mixes are the hardest of them all due to its randomness.
==Pause Buffering==
This method can help with finding where you currently are in the mix. This is typically done by pressing the console's Home button to quickly open the Home menu. This allows for a quick glance of what ability the roulette is currently on, which can help with timing the ability.


=Meme=
=Meme=