K64:RNG: Difference between revisions
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DarkRiolu27 (talk | contribs) (Created page with "For a walkthrough of the 100% manip route, click here Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as: * Jumping * Ducking * Sliding * Inhaling * Exhaling * Throwing something that Kirby is holding (which will advance RNG...") |
m (Nippo moved page Kirby 64 RNG Manipulation to K64:RNG) |
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Revision as of 22:02, 26 May 2023
For a walkthrough of the 100% manip route, click here
Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards
Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:
- Jumping
- Ducking
- Sliding
- Inhaling
- Exhaling
- Throwing something that Kirby is holding (which will advance RNG once on its own, and then advance it a second time if Kirby stands still afterward)
- Kirby performing an idle animation (which will advance RNG at least once on its own, and then advance it again if Kirby stands still afterward)
- Using a copy ability
- Walking or running
- Taking damage or getting knocked back
- Climbing through a semisolid or up a ledge
Exceptions - RNG will not advance if the player stands still and:
- Kirby is underwater
- There is something in Kirby's mouth
- Kirby is holding an object over his head
- Kirby is at 1 HP
- Kirby is teetering on a ledge
- Dedede is being controlled instead of Kirby
Other actions that advance RNG by 1:
- Throwing an object up or forward
- The act of spitting out an object does not advance RNG
- Entering a level
- Does not advance RNG if Kirby is at 1 HP
- Entering certain boss fights advances RNG more than once
- Going through certain loading zones
- If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
- When a Propeller starts chasing Kirby, which only happens when he has a copy ability
- An object spawning in the background while Kirby is in the foreground, and vice versa
- When Boneheads descend after taking flight
- When a Spark-i runs into a wall but is too far away to notice Kirby
- When a Glom blinks twice
- When a Zoos throws a lightning bolt (but not when it drops a raindrop)
- Hitting the ground after being airborne in a Waddle Dee section
- RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
- Initially entering the vehicle will advance RNG once as well
- When a Burnis or Frigis drops a rock
The following advance RNG by 1 or more:
- Kirby's idle animations
- Whenever a Sparky jumps or attacks
- Whenever a boss attacks
- Dandelions occasionally advance RNG while spawned
- Flutters advance RNG frequently once disturbed, but not beforehand
- When an Ignus spawns, and sometimes when it hits the ground
- Collecting an enemy card
- When a Bo changes direction
- Every shot from the stone + fire copy ability
- Using the stone + cutter copy ability
- Each piece of food that spawns from the ice + spark copy ability advances RNG by one
- Both types of torpedo enemy advance RNG constantly while spawned
- When enemies spawn in the Tick miniboss room in 3-1
- Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
- The Drops spawning in the miniboss fight in 4-2
- Mopoos that spawn constantly without being triggered by proximity
- Floras advance RNG constantly while falling
- The floor dropping during the second phase of HR
- The cutter phase of Miracle Matter advances RNG often
- The bomb phase of Miracle Matter advances RNG when the bubbles split apart
- Each projectile in the spark phase of Miracle Matter advances RNG once
- Each of 02's attacks advance RNG at least once