KNiDL:Mechanics: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
(Page Creation)
 
(Mixing and goal games)
Line 1: Line 1:
=Movement=
==Jumping==
==Jumping==
Your speed is barely faster while in air compared to just running on the floor. The difference is extremly minimal unlike Kirby & the Amazing Mirror.
Your speed is barely faster while in air compared to just running on the floor. The difference is extremly minimal unlike Kirby & the Amazing Mirror.
Line 17: Line 19:
#Trying to do anything during hitlag
#Trying to do anything during hitlag
#Trying to jump while turning around around as normal Kirby (? Fact check)
#Trying to jump while turning around around as normal Kirby (? Fact check)
=Game Mechanics=
==Mixing==
When inhaling two enemies with abilities, a mix will be preformed upon swallowing them. The starting position of the roulette is '''one ability after the first enemy you inhale'''. The order of abilities is shown below:
[[File:KnidlMix.png]]
*The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
==Goal Games==
Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.
Below is a table with information on how much time you lose depending on how late you jump off the cloud.
{| class="wikitable" style="text-align: center;"
!Frame
!Cloud
!Frames lost
|-
|0
|style="text-align: left;"|7 (Climb)
|108
|-
|1
|style="text-align: left;"|7 (Fast)
|0
|-
|2
|style="text-align: left;"|7 (Mid)
|11
|-
|3
|style="text-align: left;"|7 (Slow)
|22
|-
|4
|style="text-align: left;"|6 (Climb)
|96
|-
|5
|style="text-align: left;"|6 (Fast)
|15
|-
|6
|style="text-align: left;"|6 (Mid)
|39
|-
|7
|style="text-align: left;"|6 (Slow)
|42
|}

Revision as of 01:37, 30 May 2023

Movement

Jumping

Your speed is barely faster while in air compared to just running on the floor. The difference is extremly minimal unlike Kirby & the Amazing Mirror.

Sliding off edges

By pressing Down+A (or Down+B), Kirby will preform a slide. Sliding speed starts off fast and gradually slows down. By sliding near an edge, you can cancel the slide meaning you get a speed boost from the beginning of the slide while skipping the slower part of the slide. The only real disadvantage is that you need to restart your dash once touching the floor, but generally you want to slide off edges as much as possible with most abilities.

sliding_off.gif

Holding down while swimming

Ok I thought someone told me this was faster for RTA but now after recording this gif I have my doubts...

downswim.gif

Eaten Inputs

There's two Primary ways your inputs will get eaten in Knidl.

  1. Trying to do anything during hitlag
  2. Trying to jump while turning around around as normal Kirby (? Fact check)

Game Mechanics

Mixing

When inhaling two enemies with abilities, a mix will be preformed upon swallowing them. The starting position of the roulette is one ability after the first enemy you inhale. The order of abilities is shown below:

KnidlMix.png

  • The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.

Goal Games

Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.

Below is a table with information on how much time you lose depending on how late you jump off the cloud.

Frame Cloud Frames lost
0 7 (Climb) 108
1 7 (Fast) 0
2 7 (Mid) 11
3 7 (Slow) 22
4 6 (Climb) 96
5 6 (Fast) 15
6 6 (Mid) 39
7 6 (Slow) 42