Squeak:Chest Guide: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
mNo edit summary
Line 20: Line 20:
|The shining big chest on the moving platform in the final room
|The shining big chest on the moving platform in the final room
|}
|}




Line 202: Line 201:
|Mr. Frosty
|Mr. Frosty
|}
|}


==Spray Paint==
==Spray Paint==
Line 284: Line 284:
|1st
|1st
|}
|}


==Music Notes==
==Music Notes==

Revision as of 01:58, 7 May 2023

Looking to unlock the ability room, or having trouble figuring out where an Ability Upgrade or Spray is located? Then this is the page for you ^-^

Star Seals

Stage Location
2-1 The shining big chest found on the top platform in the final room
3-2 The shining big chest on the center slope in the final room
4-2 The shining big chest on the moving platform in the final room
5-1 The shining big chest held by the Yellow Squeak in the final room
6-2 The shining big chest on the moving platform in the final room


Secret Door Keys

Stage Location
1-4 The big chest guarded by Storo in the final room
2-5 The big chest held by Spinni in the final room
3-4 The big chest held by Spinni in the final room
4-4 Burn the metal blocks next to the Wheel bubble using Fire, which can be found earlier in the room. Mr. Frosty is replaced by Storo upon collecting the big chest.
5-4 The big chest held by Doc in the final room
6-4 The big chest guarded by ice blocks in the final room
7-4 The big chest held by the yellow squeak in the room with many doors


Secret Map (Ability Room)

Ability Scrolls

Sorted by location acquired
Ability Location Function (Copied from WiKirby)
Fire 1-3
Chest 1
Changes the Beam Whip into the more powerful UFO Chain Beam version and gives it electric properties.
Animal 2-1
Chest 1
Allows Animal Kirby to use a new move while in midair that goes left, right, or down as a drill.
Wheel 2-3
Chest 1
Allows the wheel to have electric, fiery, or icy traits if it goes through electric, fire or ice terrain, respectively.
Cutter 2-4
Chest 1
Makes the Cutter Boomerang bigger and able to pass through multiple targets.
Beam 2-5
Chest 2
Changes the Beam Whip into the more powerful UFO Chain Beam version and gives it electric properties.
Spark 3-1
Chest 3
Allows Kirby to unleash a larger discharge after having built up some static, or to fire the discharge as a projectile
Hi-Jump 3-4
Chest 2
Increases the attack hitbox of Hi-Jump. Allows Hi-Jump to destroy metal blocks. Does not increase the attack power of Hi-Jump, however.
THIS NEEDS TO BE FACT CHECKED! I believe HJ scroll allows you to multihit which is why the Dark Daroach boss strategy in Boss Endurance is possible
Tornado 3-5
Chest 1
Allows the tornado to have electric, fiery or icy traits if it goes through electric, fire or ice terrain, respectively.
Bubble 4-1
Chest 3
Allows Kirby to fire a larger bubble at good distance, which can be aimed slightly.
Metal 4-3
Chest 1
Allows Kirby to turn into a metal ball, allowing him to roll down slopes, much like how Stone in other games can slide.
Laser 4-5
Chest 1
If the B button is held, the laser beam becomes bigger and more powerful, able to pass through multiple targets.
Ice 4-EX
Chest 1
Allows Kirby to angle his ice breath up or down.
Parasol 5-1
Chest 2
If the B button is held, the Parasol Shield has an increased range but its power does not increase.
Hammer 5-2
Chest 3
If the B button is held for a certain amount of time, the hammer will grow twice as big, and more powerful.
Ninja 5-3
Chest 2
If the B button is held, Kirby gains energy. If let go on land, he uses a fiery attack. If on water, he uses an aquatic attack.
Sleep 5-EX
Chest 2
Sleep now restores some of Kirby's health instead of only rendering him incapable of moving.
Sword 6-1
Chest 3
Sword can be merged with Fire, Ice, or Spark to become Fire Sword, Ice Sword, or Thunder Sword, respectively.
Fighter 6-3
Chest 1
If the B button is held so that it is fully charged, Fighter Kirby can launch an even bigger and more powerful energy blast, which can destroy metal blocks. If Fighter Kirby's health is very low, he can instantly launch the max charged blast.
Cupid 6-5
Chest 3
Kirby can now shoot three arrows at once with a dash attack.
Throw 7-1
Chest 3
Kirby throws with more power and deals more damage.
Bomb 7-3
Chest 3
Bomb can now be merged with Ice or Spark to become Ice Bomb or Thunder Bomb, respectively.
Magic 7-4
Chest 2
If the B button is held, a spinner appears, and Kirby gets whatever it lands on, losing Magic in the process. This move functions similarly to how Magic worked in Kirby & The Amazing Mirror.
UFO 8-1
Chest 3
A spark surrounds Kirby, hurting any enemy in contact (Resembles UFO Kirby's Star Guard attack in Kirby: Planet Robobot).


Ghost Medals

Stage Chest Location
2-2 The big chest held by Storo in the final room
3-3 The big chest gaurded by the gate in the final room
4-EX The big chest found at the end of the stage
5-EX The big chest held by Spinni. Located in the Rightmost door.
6-EX The big chest guarded by Spinni in the final room
7-2 The big chest you have to race Spinni to in the final room
8-2 The big chest found in the starblock room at the end of the stage
Bosses Replaced
Stage Boss
1-3 Mr. Frosty
3-2 Boxy
4-4 Buboo
6-4 Boxy
8-2 Mr. Frosty


Spray Paint

Spray Stage Chest
Pink
Green 1-4 1st
Citrus 2-2 1st
Grape 3-1 2nd
Lavender 3-4 1st
Orange 3-EX 1st
Shadow 4-1 2nd
Yellow 4-2 2nd
Ivory 5-2 1st
Red 5-4 2nd
Snow 6-2 1st
Chalk 6-4 2nd
Cherry 6-EX 1st
White 7-1 2nd
Sapphire 7-2 1st
Ocean 7-4 1st
Chocolate 7-5 1st
Emerald 8=2 1st
Carbon 8-3 1st


Music Notes

Name Contents Stage Chest
Beginning Notes Music 4-8 1-2 1st
Kirby's Sounds Sounds 0-92 2-1 2nd
Familiar Notes Music 24-31 3-2 1st
Party Notes Music 0-3 4-EX 2nd
Enemy Sounds Sounds 93-141 5-1 1st
Sound Effects Sounds 142-202 6-1 2nd
Happy Notes Music 9-13 6-4 2nd
Secret Sounds Sounds 203-239 7-1 1st
Spunky Notes Music 14-18 7-3 2nd
Battle Notes Music 19-23 8-1 1st
Secret Notes Music 32-36 8-3 2nd