KSS:100: Difference between revisions
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100% requires completing every sub-game to full completion (excluding Samurai Kirby and Megaton Punch). 100% starts from a new file and ends when the "Winner" text stops scrolling after completing The Arena. | |||
=Route= | |||
100% typically starts with Spring Breeze, as there is a difficult mix setup in Spring Breeze (as well as an optional second mix that saves a minimal amount of time). If you would rather opt out of mixing in Spring Breeze, you could either play Dyna Blade or Great Cave Offensive first, though GCO is most likely the best option for beginners. | |||
*Dyna Blade has a mix right at the beginning, so runners could reset until Jet is acquired. | |||
*Great Cave Offensive has a mix, but is about halfway into the sub-game. GCO 100% can be a bit challenging for beginners. It may be best to start with it first as to get the most practice with it through attempts. | |||
;[[KSS:SB|Spring Breeze]] | ;[[KSS:SB|Spring Breeze]] |
Revision as of 03:27, 16 August 2023
100% requires completing every sub-game to full completion (excluding Samurai Kirby and Megaton Punch). 100% starts from a new file and ends when the "Winner" text stops scrolling after completing The Arena.
Route
100% typically starts with Spring Breeze, as there is a difficult mix setup in Spring Breeze (as well as an optional second mix that saves a minimal amount of time). If you would rather opt out of mixing in Spring Breeze, you could either play Dyna Blade or Great Cave Offensive first, though GCO is most likely the best option for beginners.
- Dyna Blade has a mix right at the beginning, so runners could reset until Jet is acquired.
- Great Cave Offensive has a mix, but is about halfway into the sub-game. GCO 100% can be a bit challenging for beginners. It may be best to start with it first as to get the most practice with it through attempts.