KDCollection:Ability-backups: Difference between revisions

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==KSS==
==KSS==
<h3>Great Cave Offensive</h3>
<h3>Great Cave Offensive</h3>
Jet Powerup statue before Whale and Windows boss fight, as well as in wind room
Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.


<h3>Dyna Blade</h3>
<h3>Dyna Blade</h3>
Mix off parasol waddle dee at the start of DB2
Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.
Return to DB2 for future backups


<h3>Revenge of Meta Knight</h3>
<h3>Revenge of Meta Knight</h3>
Romk3 and Romk4 have mix setups at the start. Only go for it if practiced beforehand.
RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.
Jet enemies at the start of Romk5.
 
Jet enemies at the start of RoMK5.
 
Do not lose Plasma, there are no backups for Plasma.
Do not lose Plasma, there are no backups for Plasma.


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<h3>Easy fire backups</h3>
<h3>Easy fire backups</h3>
1-1 / 5-1
1-1 / 5-1
<h3>Levels that have fire near the start / you don’t need it for</h3>
<h3>Levels that do not require fire beforehand</h3>These are levels that either have fire at the start or do not require the use of fire
 
1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1
1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1
<h3>Pix</h3>
<h3>Pix</h3>

Revision as of 01:17, 25 June 2023


KDL1 has no abilities.

KA

Tornado Backup

3-3(mix), 3-5(mix), 4-1(far in level), World 5 Museum, 6-2, 7-4

High Jump Backups

World 3 Museum

KDL2

Coo Backups

2-1(2nd room), 5-3(Top door)

Cutter Backups

2-2, 3-1(2), 5-1(2), 6-1(2), 7-4

Fire Backups

4-1

KSS

Great Cave Offensive

Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.

Dyna Blade

Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.

Revenge of Meta Knight

RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.

Jet enemies at the start of RoMK5.

Do not lose Plasma, there are no backups for Plasma.

KDL3

Coo Backups

1-3(first door), 3-2, 3-3, 4-1 Going to 1-3 is always fastest when backtracking

Kine Backups

2-2. 2-3

Clean Backups

1-5, 2-1, 3-1, 4-1, 5-1

K64

Easy fire backups

1-1 / 5-1

Levels that do not require fire beforehand

These are levels that either have fire at the start or do not require the use of fire

1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1

Pix

You can get spark at start of 2-2 but any double ability works

Acro

2-4 torpedo enemies (bomb)

Magman

If you lose cutter, grab needle from the start of 4-3