KDCollection:Ability-backups: Difference between revisions
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Try your best to not lose Plasma, there are no backups for Plasma. | Try your best to not lose Plasma, there are no backups for Plasma. | ||
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==Kirby's Dream Land 3== | ==Kirby's Dream Land 3== | ||
<h3>Coo Backups</h3> | <h3>Coo Backups</h3> |
Revision as of 18:18, 4 July 2023
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The intent of this page is to have it open during an All Classic Titles run in case something goes wrong during a game that you may not be familiar with.
Kirby's Dream Land
KDL1 has no abilities.
Kirby's Adventure
Tornado Backup
3-3(mix), 3-5(mix), 4-1(far in level), World 5 Museum, 6-2, 7-4
High Jump Backups
World 3 Museum
Kirby's Dream Land 2
Coo Backups
2-1(2nd room), 5-3(Top door)
Cutter Backups
2-2, 3-1(2), 5-1(2), 6-1(2), 7-4
Fire Backups
4-1
Kirby Super Star
Great Cave Offensive
Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.
Dyna Blade
Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.
Revenge of Meta Knight
RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.
Jet enemies at the start of RoMK5.
Try your best to not lose Plasma, there are no backups for Plasma.
Kirby's Dream Land 3
Coo Backups
1-3(first door), 3-2, 3-3, 4-1 Going to 1-3 is always fastest when backtracking
Kine Backups
2-2. 2-3
Clean Backups
1-5, 2-1, 3-1, 4-1, 5-1
Kirby 64
Easy fire backups
1-1 / 5-1
Levels that do not require fire beforehand
These are levels that either have fire at the start or do not require the use of fire
1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1
Pix
You can get spark at start of 2-2 but any double ability works
Acro
2-4 torpedo enemies (bomb)
Magman
If you lose cutter, grab needle from the start of 4-3 </translate>