KA:Lags: Difference between revisions
Shirokirby (talk | contribs) (Created page with "{{TranslationBox/en|page=KA:Lags/ja}} {{DISPLAYTITLE:Lags}} =About lags= When there are many moving objects (enemy characters, effects) on the screen, a processing drop occurs. When a dropout occurs, the screen stops for a moment. If there are too many dropouts, the screen will appear to be in slow motion. This work has a very large number of slowdowns, and in an RTA, you must move in a way that reduces the number of slowdowns. =Tips to reduce lags= If there are two or...") |
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Latest revision as of 17:05, 17 August 2023
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This article is machine translated. There may be grammatical errors. |
Languages: English 日本語
About lags
When there are many moving objects (enemy characters, effects) on the screen, a processing drop occurs. When a dropout occurs, the screen stops for a moment. If there are too many dropouts, the screen will appear to be in slow motion. This work has a very large number of slowdowns, and in an RTA, you must move in a way that reduces the number of slowdowns.
Tips to reduce lags
If there are two or more enemy characters on the screen, you can expect a processing drop. Enemies on the path are basically defeated as they advance.
In most RTAs with bugs, you will be advancing by UFOs, so you need to know the nature of UFO techniques. Beams have a lot of effects and cause a lot of processing slowdown, so you don't want to use them too often. Star bullets and piercing bullets have slow bullet speeds, which also cause processing slowdowns. Therefore, lasers are the method of defeat that causes the least processing slowdowns. The best way to defeat an enemy is to use the laser the moment the enemy appears on the screen. Note, however, that it is meaningless if the time to kill the enemy is more than the time lost due to processing failures.