KatAM:100: Difference between revisions

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(Created page with "{{DISPLAYTITLE:100%}} {{Katam 100box}} The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed. == Key...")
 
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The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed.
The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed.


== Key Ability ==
== Routing ==
In 100%, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, ''especially Smash'', can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.)
 
=== Key Ability ===
In the context of 100% routing, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, ''especially Smash'', can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.)


== Routing ==
100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal:
100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal:



Revision as of 18:12, 19 November 2025

Katam 100%
100% Category
King Golem
Mustard Switches
Cherry Spray
Left Mustard
Cherry Mini
Kracko
Mustard Mini
Olive Switch 1
Ocean Spray
Cabbage Switches
Carrot Switches
Mega Titan
Olive Vitality
Peppermint Switches
Peppermint Basement
Emerald Music Sheet
Wiz
Rainbow Master Hand
West Moonlight
Ruins Switch 1
Peppermint Phan Phan
Candy Vitality
Gobbler
Cabbage Cannon
Candy Boxer
Candy Bonkers
Master & Crazy Hand
Rainbow Batafire
Rainbow Boxer
Carrot Beam Chest
Moley
Mustard Boxy
Moonlight Attic
Moonlight Batafire
Ruins Boxy
Meta Knight
Cabbage Map
Radish Vitality
Emerald Spray
Carrot Vitality
Green Music Sheet
Dimension Mirror

The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed.

Routing

Key Ability

In the context of 100% routing, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, especially Smash, can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.)

100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal:

  1. Area Location: Most segments can only be done after a certain switch is unlocked.
  2. Ability Grouping

Key Ability Grouping

All segments have a Starting and Ending Key Ability. This means that for each segment, you can either gain a new key ability, keep a key ability between starting and ending a segment, or lose a key ability. Segments can occasionally include other abilities in between other ones, or be used for cases like puzzles or bosses. However, unlike "Key" Abilities they don't serve any purpose outside their own segment and thus have no impact on routing. In order to avoid having to reset and go fetch these abilities every single time you start a new segment, you minimize the number of times you pick up these Key Abilities by grouping together segments with the same abilities. These groups are initiated by a segment that gains a Key Ability, are followed by a list of segments that use that ability throughout their duration, then end with a segment that loses that ability. For example, in 100% there are 5 segments that are done with the Smash ability; One that gains smash from Rainbow Master Hand; Three that use Smash throughout their duration for West Moonlight, Ruins 1 Switch, and Pep. Phan Phan; One that loses Smash for Candy Vitality in favor of Stone. Instead of doing those 3 middle segments by finding a new Smash ability every time, you do them immediately after Rainbow Master Hand in order to only grab it once. Top runners can sometimes introduce mixes in order to increase the number of segments that acquire Key Abilities, thus allowing them to pick and choose only the fastest grabs. These can largely be ignored as they only save a few seconds in total.

Ending action

After completing a segment, there are 3 actions you can do:

  1. Continue directly to another segment. This is almost always done after hitting switches, with the only major exceptions being going from Radish Vitality to Emerald, and continuing from Mega Titan.
  2. L-warp to the main hub. This is done when you need to keep a Key Ability for another segment, and is the most common action.
  3. Soft Reset. This is done when at the end of a segment you do not have a Key Ability. This typically occurs when you defeat a boss, lose your Key Ability during a segment, or simply complete a segment without using a Key Ability.

Organization

This category is a mess of 42 or so segments that are scattered all across the map, and can be really daunting to approach. There are a few ways to group together segments and practice them, even with routing restrictions.

Some sections are grouped by Key Ability. The Smash segment of the run is notorious for being difficult and is generally done earlier than later. Some know it as the "Smash Tour", and it comprises a solid section of the run. In addition, depending on the route there can also be a fairly lengthy Missile section to the run as well.

When possible a lot of runners tend to group splits by Area. This does have its limits, but for the most part sections like Mustard work very nicely when grouped together since it's a difficult section as a whole and many of the segments feed into each other.

One of the best ways to subdivide and learn this category is by doing Category Extension runs that focus on doing only a specific aspect of 100%. For example, in order to warm up to 100% you might start by running All Sprays to get more used to the movement for those specific chests. By extension, you can aid your memorization by naming and associating those segments in the 100% run with the ones you do in other categories.

Miscellaneous Info

List of frequently forgotten chests, rooms, and other tasks:

  • Ruins-Carrot Lever, both sides. (Flicked Carrot-side when doing Titan, then traveled through during Carrot Vitality from Ruins.)
  • Ocean Waddle Doo hidden block room Chest (during Olive Vitality)
  • Ruins Waddle Doos hidden block room Chest (during Ruins Boxy)
  • Constellation Music Player puzzle room (during Hands)
  • Olive any%-route room visit (during Olive Vitality)
  • Peppermint roofs room visit (usually during Emerald Music Sheet)
  • Peppermint Waterfall Chest (usually during Wiz)
  • Underwater Blooper Chest (during West Moonlight)
  • Mustard Map (during Cherry Mini)

List of 100% unique mixes:

  • Missile Mustard Mix (during Mustard Switches)
  • Cherry Wheel Mix
  • Wiz Hammer Mix
  • Double Rocky Wheel Mix (during Candy Vitality)
  • Double-Doo Wheel Mix (during Moonlight Batafire)

Major Backup Mixes:

  • Gobbler Stone Mix
  • Peppermint Smash Mix (during Wiz)

Difficult Mixes:

  • Kracko UFO Mix
  • Olive Wheel Mix 2 (during Olive Vitality)
  • Candy Flamer Wheel Mix (during Candy Bonkers)
  • Ruins UFO Mix (during Ruins Switch 1)
  • Ruins Wheel Mix (during Ruins Switch 1)
  • Ruins Vitality Stone Mix
  • Ruins Wheel Mix (during Ruins Boxy, Meta Knight, and/or Mega Titan)
  • Mustard Twister Wheel Mix (during Cherry Mini)
  • TAS Mustard Missile Mix (during Mustard Mini)