KNiDL:Main Page: Difference between revisions

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===Emulator Rules===
===Emulator Rules===
The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.


===Any%===
===Any%===
Beat the game as fast as possible
'''Timing'''
* Time starts selection of '''one player'''
* Time ends on the final hit on Nightmare.
Use of an official release is required for runs below 39:00.
Video proof is required for runs under 50:00.


===100%===
===100%===
Beat the game as fast as possible while hitting all of the switches
'''Timing'''
* Time starts selection of '''one player'''
* Time ends on the final hit on Nightmare
* The 100% screen must be shown after the Nightmare fight
Use of an official release is required for runs below 43:00.
Video proof is required for runs under 55:00.


===Meta Knightmare===
===Meta Knightmare===
Uses in-game timer.
Picture proof of final time is required. Video proof is required for runs under 35:00.


===Misc.===
===Misc.===


====No Copy Abilities====
====No Copy Abilities====
Beat the game as fast as possible without using any non-required abilities
'''Timing'''
* Time starts selection of '''one player'''
* Time ends on the final hit on Nightmare
No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.
Video proof is required for all runs.


====200%====
====200%====
Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.
'''Timing'''
* Time starts selection of '''one player'''
* Time ends on the final hit on Nightmare
Video proof is required for all runs.


====Boss Endurance====
====Boss Endurance====
Uses in-game timer.
Picture proof of final time is required. Video proof is required for WR.


====MK 100%====
====MK 100%====
Uses in-game timer. All switches must be pressed.


Video proof is required for all runs.


==Movement & Tech==
==Movement & Tech==

Revision as of 02:44, 12 May 2023

Summary

Version Differences

Kirby's Adventure vs. Nightmare in Dream Land

Wii U VC

Rules & Categories

Emulator Rules

The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.


Any%

Beat the game as fast as possible

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare.

Use of an official release is required for runs below 39:00.

Video proof is required for runs under 50:00.


100%

Beat the game as fast as possible while hitting all of the switches

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare
  • The 100% screen must be shown after the Nightmare fight

Use of an official release is required for runs below 43:00.

Video proof is required for runs under 55:00.


Meta Knightmare

Uses in-game timer.

Picture proof of final time is required. Video proof is required for runs under 35:00.


Misc.

No Copy Abilities

Beat the game as fast as possible without using any non-required abilities

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.

Video proof is required for all runs.


200%

Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

Video proof is required for all runs.


Boss Endurance

Uses in-game timer.

Picture proof of final time is required. Video proof is required for WR.


MK 100%

Uses in-game timer. All switches must be pressed.

Video proof is required for all runs.

Movement & Tech

Ability Tech

Wheel

The most used ability in Knidl. Fastest in horizontal mobility.

Wheel Cancel

Wheel Cancel Turnaround(?)

Reverse Bonk

Hi-Jump

Best vertical mobility and high damage output.

Hi-Jump Hitbox

Hi-Jump Cancel

Ball

Burning

UFO

Mixing

KnidlMix.png

Route Information & Guides

Stage Table

Meta Knightmare

Kirby:_Nightmare_in_Dream_Land:Meta_Knightmare

Level Editor Information

Kirby:_Nightmare_in_Dream_Land:Map_Deluxe


See Also

[https://www.youtube.com/watch?v=g69zr4o3X1Q Beginner Tutorial (2019) by MKCocoon)

7-2 Advanced Tutorial by MKCocoon

Goal Game Tutorial by Halodude826