KDL:Tech: Difference between revisions

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==Dedede Double Hits==
==Dedede Double Hits==
After priming a TAS spit, when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another TAS spit when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the TAS spit, but they must be let go of immediately for Kirby to not collide with [https://wikirby.com/wiki/King_Dedede Dedede.] For a video explanation, watch Speedman's guide [https://www.speedrun.com/kdl/guide/zf6nn here.]
After priming a TAS spit, when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another TAS spit when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the TAS spit, but they must be let go of immediately for Kirby to not collide with [https://wikirby.com/wiki/King_Dedede Dedede.] For a video explanation on double hits, watch Speedman's guide [https://www.speedrun.com/kdl/guide/zf6nn here.]




=Inhale Cancelling=
=Inhale Cancelling=
During the inhale, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time on its own but it's a useful trick for RNG manipulation runs as inhale advances RNG multiple times quickly.
While inhaling, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time but is a useful trick for RNG manipulation as it advances RNG a few times in a short amount of time.


=Lag Reduction & Damage Boosting=  
=Lag Reduction & Damage Boosting=  
Like many older games, when too many sprites appear in the same screen, it can create significant lag. Runners try to eliminate certain enemies to keep the game running smoothly, sometimes even by damage boosting. Usually it is equally fast compared to walking. It saves notably more time, however, if there is a door or a warpstar at the end of the boost.
Like many older games, when too many sprites appear on the same screen, they can create significant lag. Runners try to eliminate certain enemies to keep the game running smoothly, sometimes even by damage boosting. Usually damage boosting is the same speed as walking. It saves notably more time, however, if there is a door or a warpstar at the end of the boost.
 
=Gordo Skips=
In the [[KDL:Castle Dedede|Castle Dedede]] stage, [https://wikirby.com/wiki/Gordo Gordos] block the entry to each of the boss re-fights. These [https://wikirby.com/wiki/Gordo Gordos] will instantly KO Kirby if they damage him, and it is intended for the player to collect the impostor Kirby in each section to destroy the [https://wikirby.com/wiki/Gordo Gordos.] It is, however, possible to skip past these Gordos in 2 ways.
<p class="h3-no-toc">Damage boosting</p>
For the [https://wikirby.com/wiki/Whispy_Woods Whispy] and [https://wikirby.com/wiki/Kracko Kracko] sections, there are enemies close enough to the [https://wikirby.com/wiki/Gordo Gordo] that Kirby can take damage on them and then enter the door while he still has invincibility frames. Damage boosting can also be used with the spikes in [https://wikirby.com/wiki/kabula Kabula's] section, although this is less viable as they will take half of Kirby's health instead of dealing 1 damage.
 
 
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="2" | Gordo damage boost GIFs &nbsp;
|-
| https://media.discordapp.net/attachments/1106766444508749845/1126970940060876910/KDL_Whispy_Gordo_Damage_Boost.gif || https://media.discordapp.net/attachments/1106766444508749845/1126970178136182844/KDL_Kracko_Gordo_Damage_Boost.gif
|}
 
<p class="h3-no-toc">Damageless</p>
Because of the [https://wikirby.com/wiki/Gordo Gordos'] up-and-down movement and their hitbox relative to the door, it's possible for Kirby to squeeze into the door during certain small windows of time. Kirby can fall into the door from above while the [https://wikirby.com/wiki/Gordo Gordo] is at its lowest point, or he can crouch to slide beneath the [https://wikirby.com/wiki/Gordo Gordo] when it's near the top of the door, the switch to pressing up the frame after releasing down to enter the door. Due to the difficulty of switching directions in a single frame, it's recommended to either use a controller with multiple D-pads/analog sticks (such as a GameCube controller), or quickly pause while holding down, then hold up while unpausing.