K64:100% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced once to make up for that. Make sure to have at least 2 HP after the picnic.
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced once per raindrop to make up for that. Make sure to have at least 2 HP after the picnic.