K64:100% Manip Route: Difference between revisions

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==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.