Broken/Mechanics and Tech

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Revision as of 07:58, 23 May 2023 by Rioyner (talk | contribs)
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 This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.

Goal Games

Door Entrances

Full Jumps vs Non Full Jumps

 When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump or changing those jumps to full jumps.

Video example and explanation:

Hill Boosts

Conserving Slope State

Coo+Cutter in upwards drafts

Moving left vs moving right

Coo mashing

Projectile Abilities

Wind rooms