Ability Backups Cheat Sheet
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The intent of this page is to have it open during an All Classic Titles run in case something goes wrong during a game that you may not be familiar with.
Kirby's Dream Land
KDL1 has no abilities.
Kirby's Adventure
Tornado Backup
3-3(mix), 3-5(mix), 4-1(far in level), World 5 Museum, 6-2, 7-4
High Jump Backups
World 3 Museum
UFO Backups
1-1, 4-1, 6-6
Kirby's Dream Land 2
Coo Backups
2-1(2nd room), 5-3(Top door)
Cutter Backups
2-2, 3-1(2), 5-1(2), 6-1(2), 7-4
Fire Backups
4-1
Kirby Super Star
Great Cave Offensive
Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.
Dyna Blade
Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.
Revenge of Meta Knight
RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.
Jet enemies at the start of RoMK5.
Try your best to not lose Plasma, there are no backups for Plasma.
Kirby's Dream Land 3
Coo Backups
1-3(first door), 3-2, 3-3, 4-1, 4-4, 5-3, 5-4. Going to 1-3 is always fastest when backtracking
Kine Backups
1-3, 2-2, 2-3.
Fire Backups
3-1, 4-3, 5-5.
Clean Backups
1-5, 2-1, 3-1, 4-1, 5-1.
Parasol Backups
2-2, 5-1, 5-4.
King Dedede Backup
If powerless/friendless before Dedede, get parasol from 5-1 or 5-4 and use it with no animal friend.
Health Locations
Every goal game has a Pep Brew and Maxim Tomato.
World 1 | |||
---|---|---|---|
1-3 |
1-4 |
1-4 |
1-4
|
2nd room |
1st room |
2nd room |
5th room
|
1-4 |
1-4 |
1-5 |
1-5
|
5th room |
Last (6th) room |
1st room |
3rd room
|
1-6 |
1-6 |
1-6
| |
2nd room |
3rd room |
3rd room
|
World 2 | |||
---|---|---|---|
2-1 |
2-2 |
2-2 |
2-2
|
Last (4th) room |
1st room |
1st room |
3rd room
|
2-2 |
2-3 |
2-3 |
2-4
|
3rd room |
1st room |
3rd room |
1st room
|
2-4 |
2-4 |
2-5
| |
3rd room (Maxim Tomato through invisible door) |
4th room (Maxim Tomato and required stone enemy inside) |
5th room
|
World 3 | |||
---|---|---|---|
3-1 |
3-2 |
1-4 |
3-2
|
4th room |
2nd room (2 Pep Brews through hidden door) |
Last (11th) room
| |
3-4 |
3-5
| ||
2nd room |
2nd room
|
World 4 | |||
---|---|---|---|
4-1 |
4-1 |
4-3 |
4-3
|
7th room (autoscroller) |
9th room |
3rd room |
3rd room
|
4-4 |
4-4 |
4-6
| |
3rd room |
4th room |
13th room
|
World 5 | ||
---|---|---|
5-1 |
5-2 |
5-3
|
2nd room |
4th room (8 HP total) |
2nd room (dismount Coo and jump to break the blocks)
|
5-3 |
5-4 |
5-4
|
Last (5th) room |
2nd room (falling enemy above) |
6th room
|
5-4 |
5-5 |
5-6
|
8th room |
34th room |
4th room (left, left, middle, left)
|
Kirby 64
Easy fire backups
1-1 / 5-1
Levels that do not require fire beforehand
These are levels that either have fire at the start or do not require the use of fire
1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1
Pix
You can get spark at start of 2-2 but any double ability works
Acro
2-4 torpedo enemies (bomb)
Magman
If you lose cutter, grab needle from the start of 4-3
HR
Spark in 2-2 </translate>