KDL:Tech

Revision as of 17:13, 2 July 2023 by DegenMode (talk | contribs) (write some strats for kdl runs would finish the rest later on)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

As the first Kirby games ever, this game doesn't have any copy abilities.The movement are relatively simple compare to most other mainline kirbys.However, there are still some mechanics that's worth to point out

jumping Like other kirby games, jumping s always the better option than floating for upward movement unless the case that's absolutely necessary for latter. But unlike some later games in the series,jumping itself doesn't provide a speed boost compare to walking directly aka bunny hopping doesn't exist for this entries.

Tas spit Initially been found and used from the Tas runs in mid 2000s . hence the name (i guess) it was found to be RTA viable as well by controllerhead in around 2018.this glitch will enable kirby to instantly exhale the next object he inhale by confusing the inhale status of kirby by quickly press right and down after it exhale something. It's helpful to save minimal times in some boss fights and notable time saves occurred by able to do the double hit on king dedede fight while he did the jumping move that generate 2 star(positioning kirby to exhale first star by tas spit then inhale the second 1) and doing a double hit with the bombs drops on the left and middle in kracko fight for extra mode (Tas is even available to do triple hit by hitting all 3 bombs in 1 cycle and also doing double hit on kracko JR)