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Summary

Kirby: Nightmare in Dream Land is a remake of the NES title Kirby's Adventure. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014.

Version Differences

Kirby's Adventure vs. Nightmare in Dream Land

English vs. Japanese

There are two main differences between the English and Japanese versions that are significant for speedrunning

  1. Soft reseting is around 0.5s faster on the Japanese version
  2. The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.

There are no known differences between the US and EU versions of the game.

Wii U VC

Framerates

60 Door Comparison between all notable versions

KNIDL 60 door test Master

Rules & Categories

Emulator Rules

The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.


Any%

Beat the game as fast as possible

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare.

Use of an official release is required for runs below 39:00.

Video proof is required for runs under 50:00.


100%

Beat the game as fast as possible while hitting all of the switches

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare
  • The 100% screen must be shown after the Nightmare fight

Use of an official release is required for runs below 43:00.

Video proof is required for runs under 55:00.


Meta Knightmare

Uses in-game timer.

Picture proof of final time is required. Video proof is required for runs under 35:00.


Misc.

No Copy Abilities

Beat the game as fast as possible without using any non-required abilities

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.

Video proof is required for all runs.


200%

Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

Video proof is required for all runs.


Boss Endurance

Uses in-game timer.

Picture proof of final time is required. Video proof is required for WR.


MK 100%

Uses in-game timer. All switches must be pressed.

Video proof is required for all runs.

Movement & Tech

Sliding

Eaten Inputs

Ability Tech

Wheel

The most used ability in Knidl. Fastest in horizontal mobility.

Wheel Cancel

Wheel Cancel Turnaround(?)

Reverse Bonk

Hi-Jump

Best vertical mobility and high damage output.

Hi-Jump Hitbox

Hi-Jump has a both a strong and weak hitbox, which depends on how close you are to the target.

hj.gif

Hi-Jump Cancel

Ball

Burning

UFO

Mixing

KnidlMix.png

Route Information & Guides

Stage Table

Meta Knightmare

Knidl/Meta_Knightmare

Level Editor Information

Knidl/Map_Deluxe

See Also

Beginner Tutorial (2019) by MKCocoon)

7-2 Advanced Tutorial by MKCocoon

Goal Game Tutorial by Halodude826