Mix

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Revision as of 03:47, 7 July 2023 by Nippo (talk | contribs) (Created page with "'''Mix''' is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once. 600px '''Lawful Good''': Kirby and the Forgotten Land *mixes have the same start point but only abilities you’ve inhaled before appear on the roulette '''Lawful Neutral''': Kirby & the Amazing Mirror *fairly balanced but you can’t aut...")
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Mix is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once.

Mix-alignment-chart.jpg

Lawful Good: Kirby and the Forgotten Land

  • mixes have the same start point but only abilities you’ve inhaled before appear on the roulette

Lawful Neutral: Kirby & the Amazing Mirror

  • fairly balanced but you can’t auto-mix like in NiDL

Lawful Evil: Kirby Star Allies

  • same roulette order but random starting point, and you Wing Mix in nearly every category

Neutral Good: Kirby Super Star/Ultra

  • same mix roulette and starting point, roulette also lasts fairly long

True Neutral: Kirby's Adventure/Nightmare in Dream Land

  • same mix roulette and starting point, subjectively the most balanced mixes

Neutral Evil: Kirby Triple Deluxe/Planet Robobot

  • same mix roulette but random starting point, mixes are uncommon in these games though

Chaotic Good: Squeak Squad

  • 2 different types of mixes in this game and Candy Mixing is absolutely broken

Chaotic Neutral: Kirby 64

  • no actual “mixing” but you mix different abilities together into combo abilities

Chaotic Evil: Kirby's Return to Dream Land

  • random starting point, random roulette, and you need 3 enemies instead of just 2 to mix