KA:Major glitches
Stone Glitch
This glitch is triggered when the stone is activated underwater. In most cases, it requires going to out of bounds. As an exception, the mid-boss room in 6-1 can be done by breaking the block under the door. The memory is destroyed and all sorts of weird things happen. In Any%, use this glitch to warp to the staff credits. On the Nintendo Classic Mini and Switch, doing this glitch will cause an error and force close the game.
Permanent Copy Ability Glitch (UFO Glitch)
This glitch that is triggered by taking damage or pausing and exiting the stage at the same time the copy ability is discarded. When this is used with UFO, it is possible to carry over UFO that cannot be carried over to other stages in normal play. In addition, the copy ability will not be removed even if damage is taken. This can be done with a sword, hammer, or parasol, and in the case of a parasol, only the fluffy fall will not be possible. When done in other abilities, it becomes a mysterious ability that produces a splash, no practical use.
Damage Carryover
Discard copy ability on select button as soon as damage is taken. Frame-perfect trick. If it is early, the sound of the copy ability release will sound, and if it is late, the sound of the damage taken will sound, which can be used as a reference for timing.
Pause Carryover
Press Start and Select at exactly the same frame and exit the stage at the pause screen. If you successfully press Start and Select at exactly the same frame, Kirby's appearance does not change, even though the ability star you discarded just before the pause screen appears a little above Kirby's head.
Success Pattern
Failure Pattern: early Start
Failure Pattern: early Select
Warpstar Carryover
Discard copy ability as soon as you get on the Warpstar. Frame-perfect trick. The practicality is subtle because it can only be done where there is a Warpstar and the ability disappears if it is done too early.
Collision Pause Glitch
If you pause at the moment an enemy enters the screen, the glitch is that the enemy also moves during the pause. Frame-perfect trick. If Kirby takes damage in this state, he will be able to move in the pause screen. In the pause screen, the terrain determination is different from before the pause and refers to a specific location within that map. Therefore, with a pause screen, a wall can be passed through, or conversely, a wall can be created where there is none. The terrain during the pause is moving as shown in the image in the link below, and the spikes and doors are moving in the same way (spikes can still be damaged and doors can still be entered during the pause).