100% 1P Ability Route

Original Route by Demolition

Edited by Pro_Hybrid

(_____) indicates what ability you should have on level entry.

ES - Energy Spheres

1-1 (None)

Cutter -> Fire

ES(1) Can't miss

Super Ability: Ultra Sword

Break Blocks towards the end for Dimensional Rift

ES(2+3) Doomer

Fire

1-2 (Fire)

ES(4) Use Burn to break blocks under (skipping the cannon)

ES(5) To the top right of the door in 4th room

ES(6) Take Sword and Recycle Fire to hit Rope (If you fail to recycle Fire, backtrack to the beggini,ng of the room)

1-3 (Fire)

ES(7) Under door in 2nd room

ES(8) Take Key

ES(9) Take Key from Key Dee

1-4 (Fire)

ES(10) In alcove under platform

ES(11) Hit switch under platforms

Super Ability: Monster Flame

Dimensional Rift in Tree

ES(12+13) Doomer Leaf

Whispy Woods (Leaf)

Grab Fire in Boss Lobby for Whispy

2-1 (Fire)

ES(14) Cannon

ES(15) Break blocks under door

ES(16) Break iron blocks with Burn after Bonkers

2-2 (Fire)

Stone (Take right before ES)

ES(17) Hit stump

Water

ES(18) Go in water for door

Super Ability: Flare Beam

Hit blocks to the left right before the goal door for Dimensional Rift

ES(19+20) Doomer

Parasol

2-3 (Parasol)

ES(21) Inhale Large block, take Tornado without spitting out, go up blocks

Hi-Jump

ES(22) Middle Path

Grab Fire for King Doo, then inhale Beam

ES(23) Hit bomb block with Beam

ES(24) Take right path with Cannons

2-4 (Beam)

Fire

ES(25) Use a burning flame on the switch

ES(26) Go left towards the end of Dark room

ES(27) Take invisibility crystal

Super Ability: Ultra Sword

Dimensional Rift in left block right before goal door

ES(28+29) Doomer

Grab Cutter, then use the Ability star and blocks to attack Sphere Doomer

Take an intentional death after collecting ES

Backtrack slightly to get Fire from Hothead

Mr. Dooter (Fire)

Use stars spawned from Dooter in 2nd phase, Ability Juggle with Fire.

Alternate route is using Water in Boss Lobby for Dooter and into 3-1, but it is slower.

3-1 (Fire)

Parasol for fall room --> Tornado

ES(30) Hit bomb block above Gordo in 4th room

Super Ability: Snow Bowl

Dimensional Rift in Sand Castle

ES(31+32) Doomer

Tornado

3-2 (Tornado)

Fire

ES(33) Recycle Fire and use Cutter for rope

Spear

ES(34) Go down for bomb block

ES(35) Take 2nd Shoe

ES(36) Hit blocks above eel

3-3 (Spear)

Water --> Stone from Moundo

ES(37) Use Stone to go under current

ES(38) Take rightmost path

Super Ability: Monster Flame

Dimensional Rift in Octopus before the Goal

ES(39+40) Doomer

Parasol

3-4 (Parasol)

ES(41) Hit upper bomb block

ES(42) Door to the right in 3rd room (If you're not good at dealing with the enemies take Candy in room to the left)

Spear in Ability Stand

ES(43) Wait for 2nd Boulder to break blocks at the end

ES(44) Take 2nd Bomb

ES(45) Hit bomb block in the top of the room with eels (If you lose Spear there's another spear in this room)

Fatty Puffer (Spear / None)

Grab Parasol in Boss Lobby before Puffer

4-1 (Parasol)

Fire

ES(46) Burn Ice blocks

Es(47) Go up alcove in cannon section

ES(48) Take lower path with cannons

4-2 (Fire)

ES(49) Light cannon

ES(50) Take 2nd Boot

Super Ability: Grand Hammer

Dimensional Rift in giant enemy at the end

ES(51+52) Doomer

Ninja

4-3 (Ninja)

Spear

ES(53) Hit switch

Needle

Take invisibility crystal

Fire

ES(54) Break Ice blocks to take Crystal

Cutter

ES(55) Break rope behind waterfall

Grab Cutter for Water Galboro mid-boss

Water

ES(56) Take key

4-4 (Water)

ES(57) Go up cannon in 2nd room

ES(58) Take key from Key Dee

Super Ability: Snow Bowl

Dimensional Rift in Snowman

ES(59+60) Doomer

Cutter

4-5 (Cutter)

Ice

ES(61) Take Cannon (If you fall down you can throw cannon back up)

Fire

ES(62) Break ice blocks

ES(63) Break ice blocks to the left

ES(64) Use Key on left door

Goriath (Fire)

Use Fire for Goriath, or grabb in Boss Lobby if you lost in 4-5.

Alternate route is using Ninja for Goriath and grabbing Wing in 5-1, but it is slower.

5-1 (Fire)

Wing

ES(65) Door in star blocks

ES(66) Take upper path and cut rope

ES(67) Hidden alcove to the left under door

ES(68) Don't hit the bomb blocks at the end of the stage

5-2 (Wing)

ES(69) Take bomb, go on the switch, wait for the door to fully open, Condor Head to ES

Stone from King Moundo mid-boss

ES(70) Hit the first 2 stakes, do not hit the 3rd

Super Ability: Flare Beam

Dimensional Rift from 2nd puzzle

ES(71+72) Doomer

Parasol

5-3 (Parasol)

ES(73) Wait for Key Dee

ES(74) Hit Bomb block with Parasol (Use Beam if you've lost Parasol)

Hi-Jump

ES(75) Switch puzzle

ES(76) Above Wing

Wing

5-4 (Wing)

ES(77) 2nd Boot

ES(78) In between cannons

If you lose Wing, take Fire for Super Bonkers

Super Ability: Grand Hammer

Hit all Stumps for Dimensional Rift

ES(79+80) Doomer

Spear

Take intentional death in pit after taking ES.

5-5

Fire

ES(81) Recycle Fire with Sword

ES(82) Don't take Stone, use Burn to break blocks

ES(83) Take Water

ES(84) Take Spark

Grand Doomer (Spark)

Grab Wing in Boss Lobby before grabbing Warp Star.

Recycle Wing with Ultra Sword during 2nd phase, use Wing for final hit.

6-1 (Wing)

If lost Wing, take Fire

ES(85) Skip past Cannons with Condor Heads (If no Wing take cannons), go in door

Super Ability: Monster Flame

Dimensional Rift in large Bomb before Goal

ES(86+87) Doomer

Ninja

6-2 (Ninja)

Fire --> Water

ES(88) Above Fire blocks

Stone

ES(89) Use stone for Iron blocks

Optional Mix for Wing by jumping into a Crash and inhaling 3 (Fire / Tornado / Parasol are doable as well)

If failed mix, Take Mic

If you have Fire / Tornado, Take Leaf before Dubior Midboss

If you have Wing, recycle Wing with Spark (Otherwise just take Spark)

ES(90) Hit the 3rd switch

If you miss the above switch, is still possible to hit with a Spark fully charge shot in the space in between the cage and the 1st set of bomb blocks

ES(91) Key

6-3 (Wing / Spark)

ES(92) Hit lever

Parasol if you have Spark

ES(93) In gap after hitting switch

Super Ability: Flare Beam

Dimensional Rift after puzzle in next room

ES(94+95) Doomer

Hammer

Take intentional death after collecting ES.

6-4 (None)

Fire

ES(96) Hit iron blocks to the bottom right

ES(97) Go past door

Parasol

ES(98) Spit Kibble Blade corpse at switch, take Parasol (If missed, go back and use enemy to spit at switch)

ES(99) Take lower path instead of door

ES(100) Door next to eel, Recycle Parasol with Spark

6-5 (Parasol)

Fire

ES(101) Autoscroller

Wing

ES(102) Door, Condor Head through Gordos

ES(103) Autoscroller

ES(104) Take invisibility Crystal

ES(105) Autoscroller

Metal General (Wing)

Because of how much time Wing saves in 7-1, even if you are really bad with Wing it is not worth it to take Ninja.

7-1 (Wing)

ES(106) Key

Water

ES(107) Take Key above lava

Fire

ES(108) Hit bomb block at the end of the room

Super Ability: Snow Bowl

Dimensional Rift in Volcano

ES(109+110) Doomer

Whip

7-2 (Whip)

Crash

ES(111) During 1st room autoscroller

ES(112) Door, use Crash for switch (use Ninja is you lose Crash)

Hi-Jump

ES(113) Take right path

Fire

Use Hammer for Super Bonkers fight

Super Ability: Grand Hammer

Dimensional Rift under 3rd Puzzle

ES(114+115) Doomer

Leaf

Mix for Wing with the 3 Ninjas (Fire / Tornado is fine)

If failed, you can die and try again. You can also mix off the projectiles in the Doomer fight.

7-3 (Wing / Fire / Tornado / None)

Take Fighter if you don't mix

ES(116) Hit blocks under lava balls

Ice if you don't have Wing for Dubior mid-boss

Wing

ES(117) Door in lava ball towards end of room

ES(118) Take Key (if you lose key, you will have to re-do the stage)

Super Ability: Ultra Sword

Dimensional Rift in Volcano

ES(119+120) Double Doomers

Water

Backtrack to Lor Starcutter for Challenges

Order: Water -> Bomb -> Hi-Jump -> Sword -> Whip -> Item -> Wing

Landia (Wing)

Grab Ninja in Boss Lobby before Landia.

Optional: keep Wing for Landia and Magolor

Magolor

Recycle Ninja/Wing with Super Abilities

If you fail, Magolor Soul will throw a Ninja / Wing at you at the start of the fight

If you have done all challenges and collected all 120 ES, there is no way you would've missed 100%.

Notes:

This route is mostly interchangeable with Extra Mode but not entirely

For Extra Mode, Take Ninja before Metal General, and do the Wing Challenge right after and do Hi-Jump Challenge last before Landia.


100% 2P+ Ability Route