K64:RNG

Revision as of 09:23, 26 May 2023 by DarkRiolu27 (talk | contribs) (Created page with "For a walkthrough of the 100% manip route, click here Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as: * Jumping * Ducking * Sliding * Inhaling * Exhaling * Throwing something that Kirby is holding (which will advance RNG...")
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For a walkthrough of the 100% manip route, click here

Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards

Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:

  • Jumping
  • Ducking
  • Sliding
  • Inhaling
  • Exhaling
  • Throwing something that Kirby is holding (which will advance RNG once on its own, and then advance it a second time if Kirby stands still afterward)
  • Kirby performing an idle animation (which will advance RNG at least once on its own, and then advance it again if Kirby stands still afterward)
  • Using a copy ability
  • Walking or running
  • Taking damage or getting knocked back
  • Climbing through a semisolid or up a ledge

Exceptions - RNG will not advance if the player stands still and:

  • Kirby is underwater
  • There is something in Kirby's mouth
  • Kirby is holding an object over his head
  • Kirby is at 1 HP
  • Kirby is teetering on a ledge
  • Dedede is being controlled instead of Kirby

Other actions that advance RNG by 1:

  • Throwing an object up or forward
    • The act of spitting out an object does not advance RNG
  • Entering a level
    • Does not advance RNG if Kirby is at 1 HP
    • Entering certain boss fights advances RNG more than once
  • Going through certain loading zones
    • If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
  • When a Propeller starts chasing Kirby, which only happens when he has a copy ability
  • An object spawning in the background while Kirby is in the foreground, and vice versa
  • When Boneheads descend after taking flight
  • When a Spark-i runs into a wall but is too far away to notice Kirby
  • When a Glom blinks twice
  • When a Zoos throws a lightning bolt (but not when it drops a raindrop)
  • Hitting the ground after being airborne in a Waddle Dee section
    • RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
    • Initially entering the vehicle will advance RNG once as well
  • When a Burnis or Frigis drops a rock

The following advance RNG by 1 or more:

  • Kirby's idle animations
  • Whenever a Sparky jumps or attacks
  • Whenever a boss attacks
  • Dandelions occasionally advance RNG while spawned
  • Flutters advance RNG frequently once disturbed, but not beforehand
  • When an Ignus spawns, and sometimes when it hits the ground
  • Collecting an enemy card
  • When a Bo changes direction
  • Every shot from the stone + fire copy ability
  • Using the stone + cutter copy ability
  • Each piece of food that spawns from the ice + spark copy ability advances RNG by one
  • Both types of torpedo enemy advance RNG constantly while spawned
  • When enemies spawn in the Tick miniboss room in 3-1
  • Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
  • The Drops spawning in the miniboss fight in 4-2
  • Mopoos that spawn constantly without being triggered by proximity
  • Floras advance RNG constantly while falling
  • The floor dropping during the second phase of HR
  • The cutter phase of Miracle Matter advances RNG often
  • The bomb phase of Miracle Matter advances RNG when the bubbles split apart
  • Each projectile in the spark phase of Miracle Matter advances RNG once
  • Each of 02's attacks advance RNG at least once