Summary

Kirby: Nightmare in Dream Land is a remake of the NES title Kirby's Adventure. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014.

Version Differences

Kirby's Adventure vs. Nightmare in Dream Land

English vs. Japanese

There are two main differences between the English and Japanese versions that are significant for speedrunning

  1. Soft reseting is around 0.5s faster on the Japanese version
  2. The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.

There are no known differences between the US and EU versions of the game.

Wii U VC

Framerates

60 Door Comparison between all notable versions

KNIDL 60 door test Master

Rules & Categories

Emulator Rules

The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.


Any%

Beat the game as fast as possible

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare.

Use of an official release is required for runs below 39:00.

Video proof is required for runs under 50:00.


100%

Beat the game as fast as possible while hitting all of the switches

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare
  • The 100% screen must be shown after the Nightmare fight

Use of an official release is required for runs below 43:00.

Video proof is required for runs under 55:00.


Meta Knightmare

Uses in-game timer.

Picture proof of final time is required. Video proof is required for runs under 35:00.


Misc.

No Copy Abilities

Beat the game as fast as possible without using any non-required abilities

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.

Video proof is required for all runs.


200%

Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

Video proof is required for all runs.


Boss Endurance

Uses in-game timer.

Picture proof of final time is required. Video proof is required for WR.


MK 100%

Uses in-game timer. All switches must be pressed.

Video proof is required for all runs.

Movement & Tech

Sliding

Eaten Inputs

Ability Tech

Wheel

The most used ability in Knidl. Fastest in horizontal mobility.

Wheel Cancel

wheel_cancel.gif

Wheel Cancel Turnaround(?)

Reverse Bonk

You always bonk away from the direction you are facing. By turning before bonking off a wall, you will bounce forward allowing you to reach locations otherwise impossible to reach without floating.

reversebonk.gif

Hi-Jump

Best vertical mobility and high damage output.

Hi-Jump Cancel

To use Hi-Jump, press B. If you want to cancel your Hi-Jump you can press B again to immediately start falling. You won't be able to use Hi-Jump again until you touch the ground again.

hj_cancels.gif

Also shown in this gif, you can do a short hop before using hi-jump by sliding your fingers from A to B. This grants you a bit more extra height before you begin to slow down.

Hi-Jump Hitbox

Hi-Jump has a both a strong and weak hitbox. HiJump's strength depends on how close you are to the target.

hj.gif

Ball

Burning

UFO

Mixing

 

Goal Game Info

Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.

Below is a table with information on how much time you lose depending on how late you jump off the cloud.

Frame Cloud Frames lost
1st 7 (Fast) 0
2nd 7 (Mid) 11
3rd 7 (Slow) 22
4th 6 (Climb) 96
5th 6 (Fast) 15


Route Information & Guides

Stage Table

Meta Knightmare

Knidl:Meta_Knightmare

Level Editor Information

Knidl:Map_Deluxe

See Also

Beginner Tutorial (2019) by MKCocoon

7-2 Advanced Tutorial by MKCocoon

Goal Game Tutorial by Halodude826