Summary
Kirby: Nightmare in Dream Land is a remake of the NES title Kirby's Adventure. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014.
Version Differences
Kirby's Adventure vs. Nightmare in Dream Land
English vs. Japanese
There are two main differences between the English and Japanese versions that are significant for speedrunning
- Soft reseting is around 0.5s faster on the Japanese version
- The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
There are no known differences between the US and EU versions of the game.
Wii U VC
Framerates
60 Door Comparison between all notable versions
Rules & Categories
Emulator Rules
The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.
Any%
Beat the game as fast as possible
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare.
Use of an official release is required for runs below 39:00.
Video proof is required for runs under 50:00.
100%
Beat the game as fast as possible while hitting all of the switches
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare
- The 100% screen must be shown after the Nightmare fight
Use of an official release is required for runs below 43:00.
Video proof is required for runs under 55:00.
Meta Knightmare
Uses in-game timer.
Picture proof of final time is required. Video proof is required for runs under 35:00.
Misc.
No Copy Abilities
Beat the game as fast as possible without using any non-required abilities
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare
No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.
Video proof is required for all runs.
200%
Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare
Video proof is required for all runs.
Boss Endurance
Uses in-game timer.
Picture proof of final time is required. Video proof is required for WR.
MK 100%
Uses in-game timer. All switches must be pressed.
Video proof is required for all runs.
Movement & Tech
Sliding
Eaten Inputs
Ability Tech
Wheel
The most used ability in Knidl. Fastest in horizontal mobility.
Wheel Cancel
Wheel Cancel Turnaround(?)
Reverse Bonk
You always bonk away from the direction you are facing. By turning before bonking off a wall, you will bounce forward allowing you to reach locations otherwise impossible to reach without floating.
Hi-Jump
Best vertical mobility and high damage output.
Hi-Jump Cancel
To use Hi-Jump, press B. If you want to cancel your Hi-Jump you can press B again to immediately start falling. You won't be able to use Hi-Jump again until you touch the ground again.
Also shown in this gif, you can do a short hop before using hi-jump by sliding your fingers from A to B. This grants you a bit more extra height before you begin to slow down.
Hi-Jump Hitbox
Hi-Jump has a both a strong and weak hitbox. HiJump's strength depends on how close you are to the target.
Ball
Burning
UFO
Mixing
Goal Game Info
Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.
Below is a table with information on how much time you lose depending on how late you jump off the cloud.
Frame | Cloud | Frames lost |
---|---|---|
1st | 7 (Fast) | 0 |
2nd | 7 (Mid) | 11 |
3rd | 7 (Slow) | 22 |
4th | 6 (Climb) | 96 |
5th | 6 (Fast) | 15 |
Route Information & Guides
Stage Table
Meta Knightmare
Level Editor Information
See Also
Beginner Tutorial (2019) by MKCocoon