Summary
Kirby: Nightmare in Dream Land is a remake of the NES title Kirby's Adventure. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014.
Version Differences
Kirby's Adventure vs. Nightmare in Dream Land
English vs. Japanese
There are two main differences between the English and Japanese versions that are significant for speedrunning
- Soft reseting is around 0.5s faster on the Japanese version
- The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
There are no known differences between the US and EU versions of the game.
Wii U VC
Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is overall less than a second faster than console versions.
Framerates
Knidl Framerate comparison by swordsmankirby
Loading times
Rules & Categories
Movement & Tech
Jumping
Your speed is barely faster while in air compared to just running on the floor. The difference is extremly minimal unlike Kirby & the Amazing Mirror.
Sliding off edges
By pressing Down+A (or Down+B), Kirby will preform a slide. Sliding speed starts off fast and gradually slows down. By sliding near an edge, you can cancel the slide meaning you get a speed boost from the beginning of the slide while skipping the slower part of the slide. The only real disadvantage is that you need to restart your dash once touching the floor, but generally you want to slide off edges as much as possible with most abilities.
Eaten Inputs
Ability Tech
Wheel
The most used ability in Knidl. Fastest in horizontal mobility.
Wheel Cancel
Wheel Cancel Turnaround(?)
wtf is the name of this tech?
Reverse Bonk
You always bonk away from the direction you are facing. By turning before bonking off a wall, you will bounce forward allowing you to reach locations otherwise impossible to reach without floating.
Hi-Jump
Best vertical mobility and high damage output.
Hi-Jump Cancel
To use Hi-Jump, press B. If you want to cancel your Hi-Jump you can press B again to immediately start falling. You won't be able to use Hi-Jump again until you touch the ground again.
Also shown in this gif, you can do a short hop before using hi-jump by sliding your fingers from A to B. This grants you a bit more extra height before you begin to slow down.
Hi-Jump Hitbox
Hi-Jump has a both a strong and weak hitbox. HiJump's strength depends on how close you are to the target.
- This gif uses Autofire in Bizhawk
Ball
Burning
UFO
Mixing
Goal Game Info
Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.
Below is a table with information on how much time you lose depending on how late you jump off the cloud.
Frame | Cloud | Frames lost |
---|---|---|
1st | 7 (Fast) | 0 |
2nd | 7 (Mid) | 11 |
3rd | 7 (Slow) | 22 |
4th | 6 (Climb) | 96 |
5th | 6 (Fast) | 15 |
Route Information & Guides
Stage Table
Meta Knightmare
Level Editor Information
See Also
Beginner Tutorial (2019) by MKCocoon
7-2 Advanced Tutorial by MKCocoon
Goal Game Tutorial by Halodude826
Cool Ass Dedede Gif