Summary

Version Differences

Rules & Categories

Any%

Beat the game as fast as possible

Timing

  • Time starts on pressing "Story" on the file select menu
  • Time ends on the fade to white after defeating Dark Nebula

100%

Beat the game as fast as possible while collecting all 120 chests in the game

Timing

  • Time starts on pressing "Story" on the file select menu
  • Time ends on the fade to white after defeating Dark Nebula

Note The game does not actually save when completing the game until the 100% COMPLETE!! screen is shown. Currently there is no rule regarding this, but please show this screen in video proof as a guideline for now.

Movement & Tech

No Ability

Slide Boosting

Crouch Canceling

Float Canceling

Room & Stage Buffering

Ability Specific Tech

Wheel

Sword

Sword Bug

Ninja

Mixing

Traditional Mixing

Bubble Mixing

(?) Bubble Mixing

RNG Manipulation

Any% Frosty Manip Table

100% Wheel Manip Table

List of Stages

//Table goes here

Ability Upgrade Info

Route Information & Guides

Any%

100%

Extra Mode

Miscellaneous

All Ghosts

Sorted by location acquired
Ability Location Function (Copied from WiKirby)
Fire 1-3
Chest 1
Changes the Beam Whip into the more powerful UFO Chain Beam version and gives it electric properties.
Animal 2-1
Chest 1
Allows Animal Kirby to use a new move while in midair that goes left, right, or down as a drill.
Cutter 2-4
Chest 1
Makes the Cutter Boomerang bigger and able to pass through multiple targets.
Beam 2-5
Chest 2
Changes the Beam Whip into the more powerful UFO Chain Beam version and gives it electric properties.