Ability Backups Cheat Sheet

Revision as of 04:31, 4 July 2023 by Nippo (talk | contribs) (Nippo moved page Ability-backups to KDCollection:Ability-backups without leaving a redirect: Part of translatable page "Ability-backups")

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The intent of this page is to have it open during an All Classic Titles run in case something goes wrong during a game that you may not be familiar with.

Kirby's Dream Land

KDL1 has no abilities.

Kirby's Adventure

Tornado Backup

3-3(mix), 3-5(mix), 4-1(far in level), World 5 Museum, 6-2, 7-4

High Jump Backups

World 3 Museum

Kirby's Dream Land 2

Coo Backups

2-1(2nd room), 5-3(Top door)

Cutter Backups

2-2, 3-1(2), 5-1(2), 6-1(2), 7-4

Fire Backups

4-1

Kirby Super Star

Great Cave Offensive

Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.

Dyna Blade

Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.

Revenge of Meta Knight

RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.

Jet enemies at the start of RoMK5.

Do not lose Plasma, there are no backups for Plasma.

Kirby's Dream Land 3

Coo Backups

1-3(first door), 3-2, 3-3, 4-1 Going to 1-3 is always fastest when backtracking

Kine Backups

2-2. 2-3

Clean Backups

1-5, 2-1, 3-1, 4-1, 5-1

Kirby 64

Easy fire backups

1-1 / 5-1

Levels that do not require fire beforehand

These are levels that either have fire at the start or do not require the use of fire

1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1

Pix

You can get spark at start of 2-2 but any double ability works

Acro

2-4 torpedo enemies (bomb)

Magman

If you lose cutter, grab needle from the start of 4-3 </translate>