Mix is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once.
This page goes over general properties most games share regarding mixes, such as how they are timed, ways to make them easier, etc.
If you are looking for a page for a specific game, see this list:
List of Games that have Mixes
Links go to each game's mix page.
- Kirby's Adventure
- Kirby Super Star
- Kirby & The Amazing Mirror
- Kirby: Squeak Squad
- Kirby Super Star Ultra
- Kirby's Return to Dream Land
- Kirby Triple Deluxe
- Kirby Planet Robobot
- Kirby Star Allies
- Kirby and the Forgotten Land
- Kirby's Return to Dream Land Deluxe
Spinoffs
Games not included in this list do not have mix roulettes.
For more in-depth documentation on mixes, click here.
Technical Information
Benefits to Mixing
Most Kirby games that include mixing will start the run off with a mix. This is because, more often than not, a game's preferred speedrun ability will not be easily obtainable at the start of the game, so a mix will be done right off the bat.
Runners will mix for whatever ability has the fastest movement speed (whether that be Wheel, Wing, Jet, Tornado, etc.) to save time over waiting for an enemy wielding the ability to appear.
Mixing can be very intimidating, but despite looking intimidating, they can become very easy with practice. There are also several methods to streamline the process and make them more consistent.
Meme
Yes, we are inserting this meme into the wiki.
The reason why it is here is because it can be very informative to those who do not know the concept of mixing outside of one or two games. Many games do mixes differently.
Lawful Good: Kirby and the Forgotten Land
- mixes have the same start point but only abilities you’ve inhaled before appear on the roulette
Lawful Neutral: Kirby & the Amazing Mirror
- fairly balanced but you can’t auto-mix like in NiDL
Lawful Evil: Kirby Star Allies
- same roulette order but random starting point, and you Wing Mix in nearly every category
Neutral Good: Kirby Super Star/Ultra
- same mix roulette and starting point, roulette also lasts fairly long
True Neutral: Kirby's Adventure/Nightmare in Dream Land
- same mix roulette and starting point, subjectively the most balanced mixes
Neutral Evil: Kirby Triple Deluxe/Planet Robobot
- same mix roulette but random starting point, mixes are uncommon in these games though
Chaotic Good: Squeak Squad
- 2 different types of mixes in this game and Candy Mixing is absolutely broken
Chaotic Neutral: Kirby 64
- no actual “mixing” but you mix different abilities together into combo abilities
Chaotic Evil: Kirby's Return to Dream Land
- random starting point, random roulette, and you need 3 enemies instead of just 2 to mix