The intent of this page is to have it open during an All Classic Titles run in case something goes wrong during a game that you may not be familiar with.

Kirby's Dream Land

KDL1 has no abilities.

Kirby's Adventure

Tornado Backup

3-3(mix), 3-5(mix), 4-1(far in level), World 5 Museum, 6-2, 7-4

High Jump Backups

World 3 Museum

UFO Backups

1-1, 4-1, 6-6

Kirby's Dream Land 2

Coo Backups

2-1(2nd room), 5-3(Top door)

Cutter Backups

2-2, 3-1(2), 5-1(2), 6-1(2), 7-4

Fire Backups

4-1

Kirby Super Star

Great Cave Offensive

Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.

Dyna Blade

Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.

Revenge of Meta Knight

RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.

Jet enemies at the start of RoMK5.

Try your best to not lose Plasma, there are no backups for Plasma.

Kirby's Dream Land 3

Coo Backups

1-3 (first door), 3-2, 3-3, 3-6 (bottom room, bottom door, left door) 4-1, 4-4, 5-3, 5-5.

Going to 1-3 is always fastest when backtracking.

Kine Backups

1-3, 2-2, 2-3.

Fire Backups

3-1, 4-3, 5-5.

Clean Backups

1-5, 2-1, 3-1, 4-1, 5-1.

Parasol Backups

2-2, 5-1, 5-4.

King Dedede Backup

If powerless/friendless before Dedede, get parasol from 5-1 or 5-4 and use it with no animal friend.

Health Locations

Every goal game has a Pep Brew and Maxim Tomato.

World 1  

1 - 3

1 - 4

1 - 4

1 - 4

KDL3_1-3_Health.png KDL3_1-4_Health_1.png KDL3_1-4_Health_2.png KDL3_1-4_Health_3.png
2nd room
1st room
2nd room
5th room

1 - 4

1 - 4

1 - 5

1 - 5

KDL3_1-4_Health_4.png KDL3_1-4_Health_5.png KDL3_1-5_Health_1.png KDL3_1-5_Health_2.png
5th room
Last (6th) room
1st room
3rd room

1 - 6

1 - 6

1 - 6

KDL3_1-6_Health_1.png KDL3_1-6_Health_2.png KDL3_1-6_Health_3.png
2nd room
3rd room
3rd room
World 2  

2 - 1

2 - 2

2 - 2

2 - 2

KDL3_2-1_Health.png KDL3_2-2_Health_1.png KDL3_2-2_Health_2.png KDL3_2-2_Health_3.png
Last (4th) room
1st room
1st room
3rd room

2 - 2

2 - 3

2 - 3

2 - 3

KDL3_2-2_Health_4.png KDL3_2-3_Health_1.png KDL3_2-3_Health_2.png KDL3_2-3_Health_3.png
3rd room
1st room
3rd room
Last (7th) room

2 - 3

2 - 4

2 - 4

2 - 5

KDL3_2-3_Health_4.png KDL3_2-4_Health_1.png KDL3_2-4_Health_2.png KDL3_2-5_Health.png
Last (7th) room
5th room
3rd room (Maxim Tomato through invisible door)
5th room
World 3  

3 - 1

3 - 2

3 - 2

KDL3_3-1_Health.png KDL3_3-2_Health_1.png KDL3_3-2_Health_2.png
4th room
2nd room (2 Pep Brews through hidden door)
Last (11th) room

3 - 4

3 - 5

KDL3_3-4_Health.png KDL3_3-5_Health.png
2nd room
2nd room
World 4  

4 - 1

4 - 1

4 - 3

4 - 3

KDL3_4-1_Health_1.png KDL3_4-1_Health_2.png KDL3_4-3_Health_1.png KDL3_4-3_Health_2.png
7th room (autoscroller)
9th room
3rd room
3rd room

4 - 4

4 - 4

4 - 6

KDL3_4-4_Health_1.png KDL3_4-4_Health_2.png KDL3_4-6_Health.png
3rd room
4th room
13th room
World 5  

5 - 1

5 - 2

5 - 3

KDL3_5-1_Health.png KDL3_5-2_Health.png KDL3_5-3_Health_1.png
2nd room
4th room (8 HP total)
2nd room (dismount Coo and jump to break the blocks)

5 - 3

5 - 4

5 - 4

KDL3_5-3_Health_2.png KDL3_5-4_Health_1.png KDL3_5-4_Health_2.png
Last (5th) room
2nd room (falling enemy above)
6th room

5 - 4

5 - 5

5 - 6

KDL3_5-4_Health_3.png KDL3_5-5_Health.png KDL3_5-6_Health.png
8th room
34th room
4th room (left, left, middle, left)

Kirby 64

Easy fire backups

1-1 / 5-1

Levels that do not require fire beforehand

These are levels that either have fire at the start or do not require the use of fire

1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1

Pix

You can get spark at start of 2-2 but any double ability works

Acro

2-4 torpedo enemies (bomb)

Magman

If you lose cutter, grab needle from the start of 4-3.

If Fire Cutter is preferred, there is a fire enemy and cutter enemy at the start of 3-1.

HR

Spark in 2-2