<languages /><translate>
Summary
Kirby Squeak Squad is a Main Series game released on the Nintendo DS in 2006 and rereleased on Wii U Virtual Console in 2015. It was the last Kirby title developed by Flagship.
Kirby Squeak Squad follows the traditional formula where Kirby must traverse through levels using copy abilities in order to reach a goal game and fight a boss at the end of every world. Kirby Squeak Squad takes advantage of the Nintendo DS's touch screen by adding a bubble inventory system. Kirby can store up to 5 items in his chest, which includes Bubbles, and Chests which can be collected towards 100%. Bubbles include abilities which can be mixed with eachother, and food which can be used for healing or invincibility.
Also new to Kirby Squeak Squad is upgradable abilities. Each ability has an ability scroll hidden inside one of the chests in the game. Collecting this chest will unlock the ability upgrade.
Version Differences
Rules & Categories
Any%
Beat the game as fast as possible
Timing
- Time starts on pressing "Story" on the file select menu
- Time ends on the fade to white after defeating Dark Nebula
100%
Beat the game as fast as possible while collecting all 120 chests in the game
Timing
- Time starts on pressing "Story" on the file select menu
- Time ends on the fade to white after defeating Dark Nebula
Note The game does not actually save when completing the game until the 100% COMPLETE!! screen is shown. Currently there is no rule regarding this, but please show this screen in video proof as a guideline for now.
Movement & Tech
No Ability
Slide Boosting
Crouch Canceling
Float Canceling
Room & Stage Buffering
Ability Specific Tech
Wheel
Sword
Sword Bug
Ninja
Mixing
Traditional Mixing
Bubble Mixing
(?) Bubble Mixing
RNG Manipulation
Any% Frosty Manip Table
100% Wheel Manip Table
List of Stages
//Table goes here
Chest Guide
Route Information & Guides
Any%
100%
Extra Mode
Miscellaneous
All Ghosts
Useful Links
Squeak Any% Route Pastebin by Aidan
100% Commentated Video Tutorial by Aidan
100% Reference by Wakaza (Use this for top level movement / hitlag reduction strategies) </translate>