Squeak:Main Page: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<h2>Summary</h2>
{{TranslationBox/en|page=Squeak:Main_Page/ja}}
{{DISPLAYTITLE:Kirby Squeak Squad}}
<div style="width:100%;text-align:center;font-size:85%;line-height:350%">Currently there are '''[https://kirbyspeedrun.com/wiki/Special:AllPages?from=&to=&namespace=3028&hideredirects=1 {{PAGESINNAMESPACE:3028}}]''' articles for Kirby Squeak Squad.</div>


=Summary=
Kirby Squeak Squad is a Main Series game released on the Nintendo DS in 2006 and rereleased on Wii U Virtual Console in 2015. It was the last Kirby title developed by Flagship.


<h2>Version Differences</h2>
Kirby Squeak Squad follows the traditional formula where Kirby must traverse through levels using copy abilities in order to reach a goal game and fight a boss at the end of every world. Kirby Squeak Squad takes advantage of the Nintendo DS's touch screen by adding a bubble inventory system. Kirby can store up to 5 items in his stomach, which includes Bubbles, and Chests which can be collected towards 100%. Bubbles include abilities which can be mixed with each other, and food which can be used for healing or invincibility.


Also new to Kirby Squeak Squad is upgradable abilities. Each ability has an ability scroll hidden inside one of the chests in the game. Collecting this chest will unlock the ability upgrade.


<h2>Rules & Categories</h2>
=Rules & Categories=
<h3>Any%</h3>
===Any%===
Beat the game as fast as possible


<h3>100%</h3>
'''Timing'''
* Time starts on pressing "Story" on the file select menu
* Time ends on the fade to white after defeating Dark Nebula


<h3>Extra Mode</h3>
===100%===
Beat the game as fast as possible while collecting all 120 chests in the game


'''Timing'''
* Time starts on pressing "Story" on the file select menu
* Time ends on the fade to white after defeating Dark Nebula


<h2>Movement & Tech</h2>
'''Note'''
<h3>No Ability</h3>
The game does not actually save when completing the game until the '''100% COMPLETE!!''' screen is shown. Currently there is no rule regarding this, but please show this screen in video proof as a guideline for now.
<h4>Slide Boosting</h4>
<h4>Crouch Canceling</h4>
<h4>Float Canceling</h4>
<h4>Room & Stage Buffering</h4>


<h3>Ability Specific Tech</h3>
=Getting Started=
<h4>Wheel</h4>
;[[Squeak:versions|Version Differences]]
<h4>Sword</h4>
;[[Squeak:mechanics|Movement & Mechanics]]
'''Sword Bug'''
;[[Squeak:abilities|Common Abilities]]
*[[Squeak:wheel|Wheel]]


<h4>Ninja</h4>
=Route Information & Guides=
;[[Squeak:any|Any%]]
;[[Squeak:100|100%]]
;[[Squeak:extra|Extra Mode]]
;Misc
*[[Squeak:All_Stages|All Stages]]
*[[Squeak:All_Ghosts|All Ghosts]]


<h3>Mixing</h3>
=Technical Information=
<h4>Traditional Mixing</h4>
;[[Squeak:Chest_Guide|Chest Guide]]
<h4>Bubble Mixing</h4>
;[[Squeak:rng|RNG Manipulation]]
<h4>(?) Bubble Mixing</h4>
;[[Squeak:Map_RX|Level Editing]]


<h2>List of Stages</h2>
==See Also==
//Table goes here
;[https://pastebin.com/tEitqNUG Squeak Any% Route Pastebin by Aidan]
 
;[https://www.youtube.com/watch?v=MZVnJYVUGcM 100% Commentated Video Tutorial by Aidan]
<h2>Ability Upgrade Info</h2>
;[https://www.youtube.com/watch?v=A810IfqRQeI&t=483s 100% Reference by Wakaza (Use this for top level movement / hitlag reduction strategies)]
 
<h2>Route Information & Guides</h2>
<h3>Any%</h3>
<h3>100%</h3>
<h3>Extra Mode</h3>
 
<h3>Miscellaneous</h3>
<h4>All Ghosts</h4>