KNiDL:Mechanics: Difference between revisions

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#Trying to jump while turning around around as normal Kirby (? Fact check)
#Trying to jump while turning around around as normal Kirby (? Fact check)


=Game Mechanics=
=Goal Games=
 
==Mixing==
When inhaling two enemies with abilities, a mix will be preformed upon swallowing them. The starting position of the roulette is '''one ability after the first enemy you inhale'''. The order of abilities is shown below:
 
[[File:KnidlMix.png]]
 
*The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
 
==Goal Games==
Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.  
Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.