K64:100% Manip Route: Difference between revisions

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To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.


Don't use curling stone when entering the level to make it easier to freeze all 4 Boneheads. Freeze the next bonehead but let the one after it live. If any mistakes are make for the rest of the room, the Bos might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the Bos are despawned. Leave the Bonehead that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any Bos. RNG should not be purposely advanced for the rest of the level.
Don't use curling stone when entering the level to make it easier to freeze all 4 Boneheads. Freeze the next bonehead but let the one after it live. If any mistakes are make for the rest of the room, the Bos might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the Bos are despawned. Leave the Bonehead that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any Bos. RNG should not be purposely advanced for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic.


[[File:2-3 Picnic.png|600px|The correct picnic for 2-3]]
[[File:2-3 Picnic.png|600px|The correct picnic for 2-3]]
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[[File:2-3 Picnic (2).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:2-3 Picnic (2).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:2-3 Picnic (3).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:2-3 Picnic (3).png|600px|Alternate picnic that also gives the correct RNG value]]
==2-4==
==2-4==
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.


Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not the let the Spark-i hit the wall after defeating the miniboss.


[[File:2-4 Picnic.png|600px|The correct picnic for 2-4]]


[[File:2-4 Picnic.png|600px|The correct picnic for 2-4]]
==Pix==
==Pix==
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced.
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over Pix's first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and Pix should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after Pix is defeated.


=World 3=
=World 3=
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To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced.


Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each Glom and paying attention to how many times they blink. Spit ice to combine with bomb. If the third Glom blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second Glom blinked a second time before attacking, advance RNG once. If the first Glom blinked a second time before attacking, don't advance RNG. Don't destroy any of the Ticks before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the Sparky, running down the slope instead of jumping over it. Go quickly so that the Sparky and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last Zoos by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.


[[File:3-1 Picnic.png|600px|The correct picnic for 3-1 (Don't forget to grab the enemy info card)]]
[[File:3-1 Picnic.png|600px|The correct picnic for 3-1 (Don't forget to grab the enemy info card)]]