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To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced. | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced. | ||
Throw fire away before inhaling the [[https://wikirby.com/wiki/Ghost_Knight Ghost Knight]] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the Sparky, then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [[https://wikirby.com/wiki/Shotzo Shotzo]] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [[https://wikirby.com/wiki/Shotzo Shotzo]]. Make sure not to bonk into any walls unintentionally or the Flutters will advance RNG too much. With needle still in Kirby's mouth, avoid the Propellers and run straight into the bomb that the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it. | |||
[[File:6-1 Picnic.png|600px|The correct picnic for 6-1]] | [[File:6-1 Picnic.png|600px|The correct picnic for 6-1]] | ||
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To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced. | ||
Go to 6-1 to get spark from the [[https://wikirby.com/wiki/Plugg Plugg]] and exit the level. Don't throw the ability star when combining it with the [[https://wikirby.com/wiki/Fishbone Fishbone]] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first Bo to despawn a Bo on the right side of the room, then when exiting the water do a full jump and hold right so that the Bo spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine. | |||
[[File:6-2 Picnic.png|600px|The correct picnic for 6-2]] | [[File:6-2 Picnic.png|600px|The correct picnic for 6-2]] | ||
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To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced. | ||
Defeat the one Sparky in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three Propellers alive for a split second so that they can start moving and advance RNG before being destroyed. | |||
[[File:6-3 Picnic.png|600px|The correct picnic for 6-3]] | [[File:6-3 Picnic.png|600px|The correct picnic for 6-3]] | ||
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==Miracle Matter== | ==Miracle Matter== | ||
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with Miracle Matter unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and Miracle Matter can be practiced. | To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with Miracle Matter unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and Miracle Matter can be practiced. | ||
=Dark Star and 0<sup>2</sup>= | =Dark Star and 0<sup>2</sup>= | ||
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, King Dedede, in that order. If that combination doesn't appear within several iterations, reset and start from the beginning. Choose a file with Dark Star unlocked, then enter and immediately exit the level, being careful to not advance RNG once inside the level. At this point the RNG value will be correct and 0<sup>2</sup> can be practiced. | To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, King Dedede, in that order. If that combination doesn't appear within several iterations, reset and start from the beginning. Choose a file with Dark Star unlocked, then enter and immediately exit the level, being careful to not advance RNG once inside the level. At this point the RNG value will be correct and 0<sup>2</sup> can be practiced. |