K64:RNG: Difference between revisions

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Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards:
Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards:


Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:
<p class="h3-no-toc">Initiating Kirby's default standing animation will advance RNG by 1.</p>
RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:
* Jumping
* Jumping
* Ducking
* Ducking
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* Taking damage or getting knocked back
* Taking damage or getting knocked back
* Climbing through a semisolid or up a ledge
* Climbing through a semisolid or up a ledge
Exceptions - RNG will not advance if the player stands still and:
<p class="h3-no-toc">Exceptions - RNG will not advance if the player stands still and:</p>
* Kirby is underwater
* Kirby is underwater
* There is something in Kirby's mouth
* There is something in Kirby's mouth
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* Dedede is being controlled instead of Kirby
* Dedede is being controlled instead of Kirby


Other actions that advance RNG by 1:
<p class="h3-no-toc">Other actions that advance RNG by 1:</p>
* Throwing an object up or forward
* Throwing an object up or forward
** The act of spitting out an object does not advance RNG
** The act of spitting out an object does not advance RNG
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* When a [[https://wikirby.com/wiki/burnis Burnis]] or [[https://wikirby.com/wiki/frigis Frigis]] drops a rock
* When a [[https://wikirby.com/wiki/burnis Burnis]] or [[https://wikirby.com/wiki/frigis Frigis]] drops a rock


The following advance RNG by 1 or more:
<p class="h3-no-toc">The following advance RNG by 1 or more:</p>
* Kirby's idle animations
* Kirby's idle animations
* Whenever a [[https://wikirby.com/wiki/Sparky Sparky]] jumps or attacks
* Whenever a [[https://wikirby.com/wiki/Sparky Sparky]] jumps or attacks