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=Inhale Cancelling= | =Inhale Cancelling= | ||
During the inhale, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time on its own but it's a useful trick for RNG manipulation runs because it advances RNG multiple times quickly. | During the inhale, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time on its own but it's a useful trick for RNG manipulation runs because it advances RNG multiple times quickly. | ||
=Lag Reduction & Damage Boosting= | =Lag Reduction & Damage Boosting= | ||
Like many older games, when too many sprites appear in the same screen, it can create significant lag. Runners try to eliminate certain enemies to keep the game running smoothly, sometimes even by damage boosting. Usually it is equally fast compared to walking. It saves notably more time, however, if there is a door or a warpstar at the end of the boost. | |||
Like many older games, when |