KDL:Tech: Difference between revisions

no edit summary
No edit summary
Line 3: Line 3:
=Jumping=
=Jumping=
Like other Kirby games, jumping is a better option than floating for upward movement, unless the latter is required. Unlike some later games in the series, jumping itself doesn't provide a speed boost compared to walking - in other words, bunny hopping doesn't exist in this game.
Like other Kirby games, jumping is a better option than floating for upward movement, unless the latter is required. Unlike some later games in the series, jumping itself doesn't provide a speed boost compared to walking - in other words, bunny hopping doesn't exist in this game.
=Floating=
Kirby moves slower when floating, but quickly returns to normal speed after exhaling, even if he maintains his height while doing so. Kirby can maintain his exact height after floating if he never traveled downwards at any point during the float. If Kirby did travel downwards while floating, when exhaling he will retain whatever momentum he had right as he exhaled and will immediately be affected by gravity.
=Buffered Inputs=
The jump button can be held during certain times Kirby is unable to jump, such as when going through a door or hitting the ground (without crouch cancelling), and Kirby will jump as soon as he becomes able to.


=TAS Spit=
=TAS Spit=