K64:Mechanics: Difference between revisions

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https://cdn.discordapp.com/attachments/1106766444508749845/1141600460348858510/0f18ccb7-fc2a-4eba-a375-7789aa129b40.gif
https://cdn.discordapp.com/attachments/1106766444508749845/1141600460348858510/0f18ccb7-fc2a-4eba-a375-7789aa129b40.gif


In the same way that the float animation preserves some of the fire's speed, one can slide and then start floating. This is useful in some places where a slide and puff don't cover enough horizontal distance, as shown in the above examples.
In the same way that the float animation preserves some of the fire's speed, one can slide and then start floating. This is useful in some places where a slide and puff don't cover enough horizontal distance, as shown in the above example.


== Headbutting ==
== Headbutting ==