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 This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/> |  This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/> | ||
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=Goal games= | |||
 If you are familiar with some other Kirby games goal games, you might be happy to hear that KDL2 has probably the best and easiest goal games in the series. This game has 100% consistency in their goal games and the ability to get HP from them with complete ease. If you need health, you have a few options. You can either time it for whatever you need or you have the option to sacrifice a little more time in exchange for a completely consistent way of getting health!<br/> |  If you are familiar with some other Kirby games goal games, you might be happy to hear that KDL2 has probably the best and easiest goal games in the series. This game has 100% consistency in their goal games and the ability to get HP from them with complete ease. If you need health, you have a few options. You can either time it for whatever you need or you have the option to sacrifice a little more time in exchange for a completely consistent way of getting health!<br/> | ||
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==Fastest possible goal game== | |||
If you don't need health and just want to complete the goal game quickly and efficiently, all you need to do is hold down the A button and you will buffer the absolute earliest and fastest goal game possible. That's it, completely free.<br/> | If you don't need health and just want to complete the goal game quickly and efficiently, all you need to do is hold down the A button and you will buffer the absolute earliest and fastest goal game possible. That's it, completely free.<br/> | ||
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===Timing the goal game | ==Using the goal game for HP== | ||
===Timing the goal game=== | |||
Like goal games in most Kirby games, you can time them to receive rewards like 1ups, stars, and most importantly, Pep Brews and Maximum Tomatoes. It is slower than just holding down the A button, but its still better than dying if you are in need of health.<br/> | Like goal games in most Kirby games, you can time them to receive rewards like 1ups, stars, and most importantly, Pep Brews and Maximum Tomatoes. It is slower than just holding down the A button, but its still better than dying if you are in need of health.<br/> | ||
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===Using the special goal game | ===Using the special goal game=== | ||
The special goal game is a little secret thing the developers put in for... whatever reason. When the goal game starts, if you are holding down the A button and press Up, then Down, then Up again (you can mash up and down back and forth instead if you want) you will get a special goal game! While this goal game is quite slow, it will guarantee that you can get to full HP at the end of each level and is great for new runners!<br/> | The special goal game is a little secret thing the developers put in for... whatever reason. When the goal game starts, if you are holding down the A button and press Up, then Down, then Up again (you can mash up and down back and forth instead if you want) you will get a special goal game! While this goal game is quite slow, it will guarantee that you can get to full HP at the end of each level and is great for new runners!<br/> | ||
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=Door entrances= | |||
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 Kirby, Kirby floating, Coo, Kine, Rick, Fat Kirby, Fat Coo, Fat Kine, and Fat Rick all enter doors at differing speeds. This is due to how long each states door entrance animation is and is one of the few disadvantages that Coo has in comparison to the other characters. This animation also allows an [[KDL2:Glitches#Spawning an enemy while entering a door in autoscrollers|autoscroller glitch]] to occur where if you can potentially take damage when entering a door.<br/> |  Kirby, Kirby floating, Coo, Kine, Rick, Fat Kirby, Fat Coo, Fat Kine, and Fat Rick all enter doors at differing speeds. This is due to how long each states door entrance animation is and is one of the few disadvantages that Coo has in comparison to the other characters. This animation also allows an [[KDL2:Glitches#Spawning an enemy while entering a door in autoscrollers|autoscroller glitch]] to occur where if you can potentially take damage when entering a door.<br/> | ||
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=Soft resetting= | |||
 Soft resetting is a way to quickly reset the game by pressing and holding A+B+START+SELECT at the same time in roughly that order. In this game when resetting the game or turning it off, you will keep your ability, animal friend, HP, score, and progress as long as the game saves. Because of this, soft resetting is very good in KDL2 especially for learning and for beginners. When starting off with runs of the game and something goes terribly wrong, it is recommended to use soft resetting as a safety net if you do not know a backup to something or what to do without a certain ability/animal combo.<br/> |  Soft resetting is a way to quickly reset the game by pressing and holding A+B+START+SELECT at the same time in roughly that order. In this game when resetting the game or turning it off, you will keep your ability, animal friend, HP, score, and progress as long as the game saves. Because of this, soft resetting is very good in KDL2 especially for learning and for beginners. When starting off with runs of the game and something goes terribly wrong, it is recommended to use soft resetting as a safety net if you do not know a backup to something or what to do without a certain ability/animal combo.<br/> | ||
==Where the game saves== | |||
 KDL2 saves after completing each level, exiting a level, dying, finishing a bonus stage, completing the game, or by defeating a boss once the scoreboard comes back (more on this below). If you die and you don't know a backup to recover from your death, you can soft reset before the screen fully fades to white to recover your previous ability and animal friend that you had when you last left a completed stage.<br/> |  KDL2 saves after completing each level, exiting a level, dying, finishing a bonus stage, completing the game, or by defeating a boss once the scoreboard comes back (more on this below). If you die and you don't know a backup to recover from your death, you can soft reset before the screen fully fades to white to recover your previous ability and animal friend that you had when you last left a completed stage.<br/> | ||
==Resetting on bosses== | |||
 The main practicality use for soft resetting resetting on bosses, as you can skip the Kirby dance that occurs after defeating each boss fight. However, by skipping the Kirby dance by soft resetting, in return you do not get healed after a boss fight. If you need health, you can go ahead and watch this dance to get to full health and in return you would lose 5 seconds.<br/> |  The main practicality use for soft resetting resetting on bosses, as you can skip the Kirby dance that occurs after defeating each boss fight. However, by skipping the Kirby dance by soft resetting, in return you do not get healed after a boss fight. If you need health, you can go ahead and watch this dance to get to full health and in return you would lose 5 seconds.<br/> | ||
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No one knows why Whispy's soft reset timing is different compared to the others. | No one knows why Whispy's soft reset timing is different compared to the others. | ||
=Full jumps vs non full jumps= | |||
 When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump, changing those jumps to full jumps, or making sure you bonk your head when jumping with something above you. <br/> |  When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump, changing those jumps to full jumps, or making sure you bonk your head when jumping with something above you. <br/> | ||
< | <br> | ||
Video example and explanation:<br/> | Video example and explanation:<br/> | ||
<youtube>cY-apkv_1VI</youtube> | <youtube>cY-apkv_1VI</youtube> | ||
= | =Slope speed= | ||
< |  When you walk upwards on a slope, you will start moving way slower but if you walk downwards on a slope, you will move way faster.<br/> | ||
< | =Conserving slope state= | ||
==Moving left vs moving right |  If you jump off of a slope, you will still be in Kirby's "Slope state" and he will continue to be in this state until he touches the ground. You can extend your time in this state by performing a jump the same frame you land on the ground.<br/> | ||
=Coo+cutter in upwards drafts= | |||
 Most applicable in 6-6 in all main categories, for whatever reason if you have Coo and cutter and are holding up and mashing the B button in an upward draft, Coo will move faster than he normally is supposed too. | |||
=Moving left vs moving right= | |||
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 This mechanic is one that you will probably never need to know about, but might be interesting for a few people. When you walk to the left, your speed will get set to the highest value its supposed to be, however for whatever reason, in this game when you walk to the right your speed will fluctuate between two speed values. When walking to the right, your speed will jump to the highest value its supposed to be but for the next frame it will drop a slight amount of speed and it will repeat this process for every single frame you are walking to the right. Because of this, moving to the left will always be faster than moving to the right. <br/> |  This mechanic is one that you will probably never need to know about, but might be interesting for a few people. When you walk to the left, your speed will get set to the highest value its supposed to be, however for whatever reason, in this game when you walk to the right your speed will fluctuate between two speed values. When walking to the right, your speed will jump to the highest value its supposed to be but for the next frame it will drop a slight amount of speed and it will repeat this process for every single frame you are walking to the right. Because of this, moving to the left will always be faster than moving to the right. <br/> | ||
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=Coo/Kine mashing= | |||
 With Coo in the air and Kine underwater, these two animal friends can move way faster if you are mashing the A button repeatedly.<br/> | |||
< | |||
= | =Slope cancelling with fire= | ||
 With the ability fire (sometimes called burning), if you use the ability into a slope, Kirby will instantly start walking on the slope and your burning attack and animation will be cancelled. | |||
< | =Projectile abilities= | ||
==Wind rooms | ==Timing hits== | ||
 With projectile abilities, you will need to time most hits with them when damaging bosses and mid bosses as bosses invincibility frames become way more prevalent with these abilities in particular.<br/> | |||
==Multiplying damage== | |||
Currently only known to be possible with Kirby/cutter and Coo/cutter, if you land multiple projectiles on a boss or mid-boss on the same frame, instead of doing that abilities normal damage it will multiply by however many projectiles hit that boss at once. This mechanic is also why Coo/cutter is such a powerful combo in the run as you are able to consistently hit all 3 of his cutter blades at once by simply being very close to a boss. | |||
==Coo cutter== | |||
If you use this attack, you cannot use it again until all the cutter blades have collided with something (including the edge of the screen). | |||
=Wind rooms= | |||
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=Coo's hitbox= | |||
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=Enemy spawns offscreen (I.e influenced by your position)= | |||
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=Animal bag knockback= | |||
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=Stone Tech= | |||
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