KDL2:Any% 1-2: Difference between revisions

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(Created page with "=Room 1= {| class="mw-collapsible wikitable" ! colspan="1" | 1-2 room 1 Map |- | https://cdn.discordapp.com/attachments/1169312281964859483/1169734966695964792/kdl2_1_2_r1.png |} <div> ==Start of regular route==  Starting off 1-2, we are going to want to start moving right and grab our first [https://wikirby.com/wiki/Copy_Ability|copy ability] of the run. The [https://wikirby.com/wiki/Flamer|Flamer] at the start here will give the ability Burning, Kirby's fastest ho...")
 
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===If the Flamer doesn't rise...===
===If the Flamer doesn't rise...===
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If the Flamer doesn't rise immediately upon entering the level, you will stay a little more grounded at the start as oppose to if the Flamer decided to rise. First things first, walk towards the block the Flamer is circling around. You want to jump and bonk Kirby's head onto the block (or just jump) and inhale the Flamer. You can use the ground tile with the black line and the fence as a visual cue if you want:<br/>
If the Flamer doesn't rise immediately upon entering the level, you will stay a little more grounded at the start as oppose to if the Flamer decided to rise. First things first, walk towards the block the Flamer is circling around. You want to jump and bonk Kirby's head onto the block (or just jump) and inhale the Flamer. You can use the ground tile with the black line and the fence as a visual cue if you want:<br/>
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After falling back onto the ground, the differing RNG routes line back up again. <br/>
After falling back onto the ground, the differing RNG routes line back up again. <br/>
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===If the Flamer rises...===
===If the Flamer rises...===
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If the Flamer rises immediately upon entering the level, you will jump on top of the star block. Start performing a full jump here on top of this candy looking thing or a little after (this jump can be a little tricky):<br/>
If the Flamer rises immediately upon entering the level, you will jump on top of the star block. Start performing a full jump here on top of this candy looking thing or a little after (this jump can be a little tricky):<br/>
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After falling back onto the ground, the differing RNG routes line back up again. <br/>
After falling back onto the ground, the differing RNG routes line back up again. <br/>
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==Last bit of regular route==
==Last bit of regular route==
No matter if the Flamer rose or not, you should now be grounded about halfway through the stage.<br/>
No matter if the Flamer rose or not, you should now be grounded about halfway through the stage.<br/>
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Continue walking to the right and Burning again somewhere around here (little further to the right should be fine):<br/>
Continue walking to the right and Burning again somewhere around here (little further to the right should be fine):<br/>
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169783871945052160/1_2_r1_later_half_route.gif
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==Harder less consistent route==
==Harder less consistent route==
This route is not recommended for beginners as it requires great efficiency and use with Burning, however the route is the same no matter if the Flamer rises or not.<br/>
This route is not recommended for beginners as it requires great efficiency and use with Burning, however the route is the same no matter if the Flamer rises or not (if you want to combine the starting regular routes, you can use this as well).<br/>
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Jump on top of the star block when starting 1-2, full jump somewhere around here:<br/>
Jump on top of the star block when starting 1-2, full jump somewhere around here:<br/>
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Finish the level using the GIF as reference. Press up above the door.<br/>
Finish the level using the GIF as reference. Press up above the door.<br/>
=Room 2=
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=Room 2 (Mid boss)=
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! colspan="1" | 1-2 room 2 Map
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169734981111787601/kdl2_1_2_r2.png
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Unfinished at the moment<br/>