K64:Any% Manip Route: Difference between revisions

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==2-2==
==2-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the [https://wikirby.com/wiki/Sparky Sparky] and inhale it as early as possible without running. Combine it with the [https://wikirby.com/wiki/Hack Hack] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should all be Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 2-2 unlocked, go to 1-1, and advance RNG twice after entering the level, also obtaining double fire. Exit the stage and go to 2-2. At this point the RNG value will be correct and 2-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Jump over the first [https://wikirby.com/wiki/Sparky Sparky] and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next [https://wikirby.com/wiki/Sparky Sparky] should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both [https://wikirby.com/wiki/Sparky Sparkys] ASAP. Throw away single fire before the [https://wikirby.com/wiki/Propeller Propeller] starts moving towards Kirby, then eat it to get ice and don't advance RNG any more.