KSS:Common Abilities: Difference between revisions

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Jet is the most common ability in KSS speedruns. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.
Jet is the most common ability in KSS speedruns. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.


Holding Y while standing still will allow Kirby to charge his Jet. This charge can be release immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost in the air. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]].
Holding Y while standing still will allow Kirby to charge his Jet. This charge can be release immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost in the air. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].


Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). It is easy to accidentally use these moves when moving with Jet, and doing so can waste a decent amount of time. These moves can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.
Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). It is easy to accidentally use these moves when moving with Jet, and doing so can waste a decent amount of time. These moves can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.
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For more information on the Jet ability, see [[KSS/Jet|Jet]].
For more information on the Jet ability, see [[KSS/Jet|Jet]].
<h1>Wheelie Rider</h1>
<h1>Wheelie Rider</h1>
Wheelie Rider is an ability mainly used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] and in some of [[KSS/Milky Way Wishes (100%)|Milky Way Wishes 100%]]. In GCO, Wheelie is used in tandem with [[KSS/Common Abilities#Hammer|Hammer]].
Wheelie is spawned by creating a Helper from a wheel ability. Wheelie Rider is better than base Wheel because of a faster top speed and having the ability to jump while moving. In addition, Kirby is able to carry a different ability with him while utilizing Wheelie.
Wheelie Rider has the fastest horizontal speed in the game, but is outclassed by Jet in many scenarios because of its lack of vertical speed. Wheelie Rider also requires a Helper, which consequentially gives bosses more health.