KSS:Common Abilities: Difference between revisions

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<h1>Jet</h1>
<h1>Jet</h1>
[[File:KSS Jet Artwork.jpg|200px|thumb|Kirby with the Jet Ability]]
[[File:KSS Jet Artwork.jpg|200px|thumb|Kirby with the Jet Ability]]
Jet is the most common ability in KSS speedruns. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.
Jet is the most common ability in KSS speedruns, being used for quick movement and combat. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.


Holding Y while standing still will allow Kirby to charge his Jet. This charge can be release immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost that propels him upward. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].
Holding Y while standing still will allow Kirby to charge his Jet. This charge can be released immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost that propels him upward. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].


Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). While there are niche applications in speedruns that use these moves, it is easy to unintentionally use them when moving with Jet, and doing so can waste a decent amount of time. They can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.
Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). While there are niche applications in speedruns that use these moves, it is easy to unintentionally use them when moving with Jet, and doing so can waste a decent amount of time. They can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.
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Plasma is an ability used in some of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]], most of [[KSS/Milky Way Wishes (100%)|Milky Way Wishes 100%]], and [[KSS/The Arena|The Arena]]. It can also be used in [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]] if opting for Plasma route.
Plasma is an ability used in some of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]], most of [[KSS/Milky Way Wishes (100%)|Milky Way Wishes 100%]], and [[KSS/The Arena|The Arena]]. It can also be used in [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]] if opting for Plasma route.


Plasma is one of the strongest abilities in KSS. It is charged by pressing multiple D-pad inputs in a row, so the faster someone is able to mash the D-pad, the faster Kirby charges Plasma up to full capacity. Plasma reaches full charge once the D-pad is pressed 16 times.
Plasma is one of the strongest abilities for combat in KSS. It is charged by pressing multiple D-pad inputs in a row, so the faster someone is able to mash the D-pad, the faster Kirby charges Plasma up to full capacity. Plasma reaches full charge once the D-pad is pressed 16 times.


Mastering Plasma can be tough for runners because of the endurance needed to mash the D-pad throughout runs. If using Plasma for long periods, it is advised to stretch your wrists and/or hands, as well as to take breaks to avoid injury.  
Mastering Plasma can be tough for runners because of the endurance needed to mash the D-pad throughout runs. If using Plasma for long periods, it is advised to stretch your wrists and/or hands, as well as to take breaks to avoid injury.  
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Hammer is an ability used throughout the entirety of [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] and most of [[Milky Way Wishes (Any%)|Milky Way Wishes Any%]].  
Hammer is an ability used throughout the entirety of [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] and most of [[Milky Way Wishes (Any%)|Milky Way Wishes Any%]].  


Hammer is one of the strongest abilities in KSS, but is outclassed by Plasma due to its small hitboxes and long charge/cooldown time. Hammer's most utilized moves are Up + Y ("Hammer Flip") and Dash + A ("Hammer Throw"). Hammer Throw discards the Hammer ability, but can be re-obtained easily in Milky Way Wishes.  
Hammer is another strong ability for combat in KSS, but is outclassed by Plasma due to its small hitboxes and long charge/cooldown time. Hammer's most utilized moves are Up + Y ("Hammer Flip") and Dash + A ("Hammer Throw"). Hammer Throw discards the Hammer ability, but can be re-obtained easily in Milky Way Wishes.  


Hammer is primarily used in boss fights, as mini-bosses can be taken care of quickly through Jet or Wheelie Rider by using [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].
Hammer is primarily used in boss fights, as mini-bosses can be taken care of quickly through Jet or Wheelie Rider by using [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].


For more information on the Hammer ability, see [[KSS/Hammer|Hammer]]
For more information on the Hammer ability, see [[KSS/Hammer|Hammer]]