KNiDL:Mk

From Kirby Speedrunning Wiki
Jump to navigationJump to search

Summary

Meta Knightmare is a new game mode in Kirby: Nightmare in Dream Land. It is the first game in the Meta Knightmare series and the first Non-Kirby gamemode with an in-game-timer.

Version Differences

Rules

Any% vs. 100%

Movement & Tech

Ground Movement

The fastest way to move in Meta Knightmare is by staying on the ground as much as possible.

Jump-Slash

Jump slashing is accomplished by pressing B almost immediately after pressing A to jump. There are two main advantages to jump slashing.

1. You will always get a max height jump. This makes starting flapping much easier since you barely get height from only tapping A.

2. Meta Knight will actually gain more height compared to doing a full height jump as shown by the gif below. This will also allow Meta Knight to cover a bit more distance as well.

sj_height.gif

One thing to note when jump slashing is that it becomes more difficult to turn around while in this state, making jump slashing a fairly committal technique.

Jump Doubleslash

You can actually cover even more distance by doing an extra slash after your jump slash. This is because it takes longer for Meta Knight to slow down in the air as you preform this. Doing a third slash midair leads to a diminishing return however. I personally prefer to Jump Doubleslash by mashing the B button breifly, but it can take a bit to get used to.

dsj_comparison.gif

About Jumpsquat

In Meta Knightmare, there are actually a few frames of jumpsquat after pressing the jump button [TODO: find framedata]. If you press B during jumpsquat, your jump input will be completely overwritten and Meta Knight will dash attack instead. This can be easily accomplished by sliding your finger from A to B to jumpslash. It is important to be mindful about jumpsquat.

jumpsquat.gif

Flapping

Neutral Flapping

If you let go of the dpad the moment you run off a platform and begin flapping, Meta Knight's horizontal speed from dashing will be retained for much longer. This can be useful when covering long stretches of air.

tasflap.gif

Shorthop Slashing

When slashing on the ground, Meta Knight will be pushed a few pixels forward. This can be avoiding with shorthop slashing. Make sure you let go of A before pressing B, otherwise you will do a Jump Slash.

tiktok.gif

Water Slashing

If you slash while entering the water, Meta Knight will ignore the water entirely until you finish slashing. This can be useful for falling quickly as you enter water.

waterslash.gif extended_ws.gif

See Also