K64:100% Manip Route

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Revision as of 12:29, 27 May 2023 by DarkRiolu27 (talk | contribs)
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How to use this guide

In order to use RNG manipulation in a run, the instructions in the next section must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without manip or reset. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at #1-1, as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to random actions comes in the later worlds, runners have to learn and perform most of the manip before the largest timesaves can be taken advantage of.

Before the run starts

World 1

1-1

1-2

1-3

Whispy Woods

World 2

2-1

2-2

2-3

2-4

Pix

World 3

3-1

3-2

3-3

3-4

Acro

World 4

4-1

4-2

4-3

4-4

Magman

World 5

5-1

5-2

5-3

5-4

HR-H

World 6

6-1

6-2

6-3

Miracle Matter

Dark Star and 02