KSS:Jet

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Revision as of 02:45, 29 May 2023 by Thejuice (talk | contribs)
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Grounded Moves

Tap Kick
Quickly press and release Y
Tapkick.gif
jet ability

  • Disjointed short kick that can hit twice
  • Only available on ground
  • Used for bossfights. (EX: Heavy Lobster, Whispy Woods, and Bonkers fights)
Jet Kick
Hold Y, release before full charge
KSS-JetKick.gif
jet ability

  • Kirby jet dashes forward and ends with a kick
  • Has a fairly short ending animation, though still slower than jet dash chains
  • Has a more disjointed hitbox than the midair jet moves, making it useful for charging through enemies with higher health (Knuckle Joe, Sword Knight, etc)
  • Also can be used for spacing setups in certain areas (EX: mecheye screen 2)


Charge Moves

Charging
Hold Y
KSS-Charging.gif
jet ability

  • Charging stance, if held for ~2 seconds Kirby will become fully charged
  • Can be cancelled by shielding, leading Kirby to return to normal ground state
  • Can be cancelled by jumping, leading kirby to Midair Neutral state
  • Charging can be performed in the air if kirby is in the Midair Neutral state where it can be cancelled by hovering
Full Jet Charge
Hold Y until full charge and release
KSS-fulljet.gif
jet ability

  • test2
  • test3
Jet Cracker
Hold Y until full charge and release, Repress Y during jet dash
KSS-jetcracker.gif
jet ability

  • test2
  • test3
Jet Suplex
Hold Y until full charge and release while holding Up/Forward/Down when close to enemy
KSS-jetsuplex.gif
jet ability

  • test2
  • test3


Run Jump Moves

jet
Press Y after running and jumping
KSS-jetchain.gif
jet ability

  • test2
  • test3


Midair Neutral Moves

jet
Tap Y in Midair Neutral state
KSS-tapjet.gif
jet ability

  • test2
  • test3
jet
Hold Y and release before full charge in Midair Neutral state
KSS-jetneutral.gif
jet ability

  • test2
  • test3