From Kirby Speedrunning Wiki
Jump to navigationJump to search
Moveset
Grounded Moves
Tap Kick Quickly press and release Y
jet ability
|
- Disjointed short kick that can hit twice
- Only available on ground
- Used for bossfights. (EX: Heavy Lobster, Whispy Woods, and Bonkers fights)
|
Jet Kick Hold Y, release before full charge
jet ability
|
- Kirby jet dashes forward and ends with a kick
- Has a fairly short ending animation, though still slower than jet dash chains
- Has a more disjointed hitbox than the midair jet moves, making it useful for charging through enemies with higher health (Knuckle Joe, Sword Knight, etc)
- Also can be used for spacing setups in certain areas (EX: mecheye screen 2)
|
Charge Moves
Charging Hold Y
jet ability
|
- Charging stance, if held for ~2 seconds Kirby will become fully charged
- Can be cancelled by shielding, leading Kirby to return to normal ground state
- Can be cancelled by jumping, leading kirby to Midair Neutral state
- Charging can be performed in the air if kirby is in the Midair Neutral state where it can be cancelled by hovering
|
Full Jet Charge Hold Y until full charge and release
jet ability
|
|
Jet Cracker Hold Y until full charge and release, Repress Y during jet dash
jet ability
|
|
Jet Suplex Hold Y until full charge and release while holding Up/Forward/Down when close to enemy
jet ability
|
|
Midair Dash Moves
jet Press Y after running and jumping
jet ability
|
|
Midair Neutral Moves
jet Tap Y in Midair Neutral state
jet ability
|
|
jet Hold Y and release before full charge in Midair Neutral state
jet ability
|
|