Battle Windows
From Kirby Speedrunning Wiki
Jump to navigationJump to search
Random Number Generation
Turn Order
Attacks
Ability Appearance
When it is Kirby's turn to attack, abilities have a chance of appearing on each side of the screen. Several random numbers are used during this process. This calculation is different from power calculation in The Arena rest area.
Procedure
- 1.) Determine if a power will appear on the right side:
- 64 < RNG < 127: Power appears
- Else: Does not appear (Skip steps 2 and 3)
- 2.) Determine which pool to choose from:
- 0 < RNG < 63: Pool 1 (Sprite number 90)
- 64 < RNG < 127: Pool 2 (Sprite number 91)
- 128 < RNG < 191: Pool 1 (Sprite number 90)
- 192 < RNG < 255: Pool 2 (Sprite number 91)
- 3.) Choose a power from the pool chosen:
RNG | Ability Pool 1 | Ability Pool 2 | ||||||
---|---|---|---|---|---|---|---|---|
0 - 21 | Fighter | Stone | ||||||
22 - 42 | Plasma | Cutter | 43 - 63 | Hammer | Wheel | 64 - 85 | Beam | Jet |
86 - 106 | Bomb | Ice | ||||||
107 - 127 | Sword | Parasol | ||||||
128 - 148 | Hammer | Fire | ||||||
149 - 170 | Bomb | Suplex | ||||||
171 - 191 | Plasma | Ninja | ||||||
192 - 213 | Sword | Yo-yo | ||||||
214 - 233 | Beam | Mirror | ||||||
234 - 255 | Fighter | Wing |
- 4.) Determine if a power will appear on the left side:
- 128 < RNG < 191: Power appears
- Else: Does not appear (Skip steps 5 and 6)
- 5.) Same as step 2
- 6.) Same as step 3
Notes:
- If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped).
- In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears.