バージョン差

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Revision as of 22:38, 5 July 2023 by Miririi6 (talk | contribs) (Created page with "===大きな変更点=== *FC版ではメタナイトが持ってくる無敵キャンディがあるが、GBA版では全て初めから配置されている。 *中ボスのローリングタートルがファンファンに変更されている。 *コピー能力入手時の演出に、ヒットボックスが設定されていない。そのため、敵を倒したり水中で導火線に火を付けたりできない。")
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FC版『夢の泉の物語』とGBA版『夢の泉デラックス』の違い

GBA版は完全に作り直されており、完全に違う物理法則、グラフィック、サウンドトラックとなっている。 FC版のバグやテクニックは残っておらず、GBA版には特有のテクニックがある。

大きな変更点

  • FC版ではメタナイトが持ってくる無敵キャンディがあるが、GBA版では全て初めから配置されている。
  • 中ボスのローリングタートルがファンファンに変更されている。
  • コピー能力入手時の演出に、ヒットボックスが設定されていない。そのため、敵を倒したり水中で導火線に火を付けたりできない。

Stage Differences

  • In 1-2, the Ice Cream Island theme plays instead of the Airship theme
  • In 1-4, The second room has additional platforms
  • In 2-2, The area after Grand Wheelie is separated into its own room. The room extends into a vertical section and the final room from KA is not present
  • In 2-4, the laser ball room is extended
  • The rotating tower rooms in 3-2, 3-3, 3-5, and 3-6 have been removed. The tower rooms in 3-3 and 3-6 are replaced by fog rooms that gradually fade away over time
  • In 3-2, a room is added after Bugzy
  • In 3-6, the final room is extended
  • In 4-4 and 4-5, the first rooms are completely different. The last room of 4-5 is also different
  • In 5-3, the last set of spikes in the final room are much easier to pass in Knidl
  • In 6-3, the end of the first room is changed
  • In 7-3, the final room is changed
  • In 7-4, a final room is added

English vs. Japanese

There are two main differences between the English and Japanese versions that are significant for speedrunning

  1. Soft reseting is around 0.5s faster on the Japanese version
  2. The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.

There are no known differences between the US and EU versions of the game.

Wii U VC

Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is overall less than a second faster than console versions.