Plasma

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Technical Information

Moveset Specifications

Move Name Button Action Application Range Power Attributes Knockback Breaks Blocks? Goes through... Other Notes
Save Power D-Pad See specification for details
Plasma Needle Press Y with charge value 0 - 1 Projectile Far 5 Thunder Weak Yes Walls Helper's Underwater Attack
Hand Close 4 None Weak Yes
Plasma Arrow Press Y with charge value 2 - 4 Projectile Far 10 Thunder Medium Yes Walls
Hand Close 14 None Weak Yes
Plasma Spark Press Y with charge value 5 - 8 Projectile Far 30 Thunder Strongest Yes Walls
Plasma Laser Press Y with charge value 9 - 15 Projectile Far 32 Thunder Strong Yes Enemy/Wall Commonly referred to as "Helix"
Plasma Wave Press Y with charge value 16 - 255 Projectile Far 40 Thunder Strong Yes Enemy/Wall Commonly referred to as "Ball"
Plasma Barrier Automatic with charge value of 16 - 255 Self Close 6 None Strong No

Boss Damage Chart

  • Anything in the strategy that isn't a ball can be substituted for a charge of higher damage.
  • Alternative options are for misfires and non-TAS mashing. The most optimal option is the first listed on the left, with the least optimal on the right.
  • Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit.
  • Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file.
Boss Health Strategies
Poppy Bros Sr 80 2 Balls
Lololo & Lalala 100 each 1 Ball, 2 Helixes
Cook Kawasaki 100 1 Ball, 2 Sparks
Mr. Frosty 110 2 Balls, 1 Spark
Jukid 130 1 Ball, 3 Sparks
Iron Mam 140 2 Balls, 2 Sparks
Bonkers / Buggzy 160 4 Balls 5 Helixes
Kracko 170 2 Balls, 3 Sparks
Whispy Woods 190 4 Balls, 1 Spark
Combo Cannon 190 4 Balls, 1 Helix 6 Helixes
Waddle Dee (Boss) 200 7 Sparks (Balls and Helix lift him off the ground)
Chameleo Arm 210 5 Balls, 1 Arrow 3 Balls, 3 Helixes
King Dedede 220 5 Balls, 1 Spark 4 Balls, 2 Helixes
Wham Bam Rock 225 5 Balls, 1 Spark 2 Balls, 5 Helixes
Dyna Blade / Fatty Whale 230 5 Balls, 1 Spark 1 Ball, 5 Helixes, 1 Spark 8 Sparks
Twin Woods 128 Each 4 Balls (back spark hits the one which the ball doesn't)
Meta Knight 270 6 Balls, 1 Spark 2 Balls, 5 Helixes, 1 Spark
Heavy Lobster 275 7 Balls 3 Balls, 3 Helixes, 2 Sparks 3 Helixes, 6 Sparks
Marx 350 Phase 1: 7 Balls
Phase 2: 1 Ball, 1 Helix
Phase 1: 5 Balls
Phase 2: 3 Balls, 1 Helix
Phase 1: 6 Balls
Phase 2: 1 Ball, 1 Helix
Phase 3: 1 Ball
Battle Windows
Witch 80 2 Balls
Knight 180 Phase 1: 2 Balls, 2 Helixes
Phase 2: 1 Ball
Phase 1: 1 Ball, 3 Helixes
Phase 2: 1 Ball, 1 Helix
Dragon 250 Phase 1: 2 Balls, 2 Helixes
Phase 2: 2 Balls, 1 Helix
Phase 1: 1 Ball, 3 Helixes
Phase 2: 1 Ball, 3 Helixes