Ability Backups Cheat Sheet

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Revision as of 19:01, 15 July 2023 by DarkRiolu27 (talk | contribs)
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The intent of this page is to have it open during an All Classic Titles run in case something goes wrong during a game that you may not be familiar with.

Kirby's Dream Land

KDL1 has no abilities.

Kirby's Adventure

Tornado Backup

3-3(mix), 3-5(mix), 4-1(far in level), World 5 Museum, 6-2, 7-4

High Jump Backups

World 3 Museum

UFO Backups

1-1, 4-1, 6-6

Kirby's Dream Land 2

Coo Backups

2-1(2nd room), 5-3(Top door)

Cutter Backups

2-2, 3-1(2), 5-1(2), 6-1(2), 7-4

Fire Backups

4-1

Kirby Super Star

Great Cave Offensive

Jet Powerup statue before Whale and Windows boss fight, as well as in the windy room after Old Tower.

Dyna Blade

Mix off Parasol Waddle Dee at the start of DB2, return to DB2 for future backups.

Revenge of Meta Knight

RoMK3 and RoMK4 have mix setups at the start. Only go for it if desperate because the timing and setup is difficult.

Jet enemies at the start of RoMK5.

Try your best to not lose Plasma, there are no backups for Plasma.

Kirby's Dream Land 3

Coo Backups

1-3(first door), 3-2, 3-3, 4-1, 4-4, 5-3, 5-4. Going to 1-3 is always fastest when backtracking

Kine Backups

1-3, 2-2, 2-3.

Fire Backups

3-1, 4-3, 5-5.

Clean Backups

1-5, 2-1, 3-1, 4-1, 5-1.

Parasol Backups

2-2, 5-1, 5-4.

King Dedede Backup

If powerless/friendless before Dedede, get parasol from 5-1 or 5-4 and use it with no animal friend.

Health Locations

Every goal game has a Pep Brew and Maxim Tomato.

World 1  
1-3
1-4
1-4
1-4
KDL3_1-3_Health.png KDL3_1-4_Health_1.png KDL3_1-4_Health_2.png KDL3_1-4_Health_3.png
2nd room
1st room
2nd room
5th room
1-4
1-4
1-5
1-5
KDL3_1-4_Health_4.png KDL3_1-4_Health_5.png KDL3_1-5_Health_1.png KDL3_1-5_Health_2.png
5th room
Last room
1st room
3rd room
1-6
1-6
1-6
KDL3_1-6_Health_1.png KDL3_1-6_Health_2.png KDL3_1-6_Health_3.png
2nd room
3rd room
3rd room

Kirby 64

Easy fire backups

1-1 / 5-1

Levels that do not require fire beforehand

These are levels that either have fire at the start or do not require the use of fire

1-1 / 2-2 / 2-3 / 2-4 / 3-1 / 3-2 / 3-4 / 4-1 / 4-4 / 5-1 / 5-4 / 6-1

Pix

You can get spark at start of 2-2 but any double ability works

Acro

2-4 torpedo enemies (bomb)

Magman

If you lose cutter, grab needle from the start of 4-3

HR

Spark in 2-2 </translate>